Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias | |
2019-01-09 | Fixes 2D bones selection | groud | |
2019-01-09 | Hides error_panel of state machine on the first time. | Guilherme Felipe | |
2019-01-09 | Fix for issue #24810 (find in files logic) | x2f | |
Match case check box was used for whole words as well as match case. | |||
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon ↵ | Juan Linietsky | |
support. | |||
2019-01-08 | Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip | Rémi Verschelde | |
Make tooltips display for nested resources | |||
2019-01-07 | make tooltips display for subinspectors | clayjohn | |
2019-01-07 | i18n: Sync translation template with current source | Rémi Verschelde | |
Misc fixes to source strings. | |||
2019-01-07 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-07 | Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls | Rémi Verschelde | |
Move scrolls in the StateMachine editor inside the panel | |||
2019-01-07 | Move scrolls in the StateMachine editor inside the panel | Michael Alexsander Silva Dias | |
2019-01-06 | Fix state machine scroll | Guilherme Felipe | |
2019-01-05 | Merge pull request #24782 from SoIAS/duplicated_code_24781 | Rémi Verschelde | |
Removed duplicated code in animation_track_editor.cpp | |||
2019-01-04 | Removed duplicated code | Dawid Wdowiak | |
2019-01-04 | Revert "Fix blend tree generating wrong node names" | Rémi Verschelde | |
2019-01-04 | Merge pull request #24582 from Xrayez/script-encrypt | Rémi Verschelde | |
Bring back script encryption in export preset | |||
2019-01-04 | Merge pull request #24647 from WindyDarian/gltf_morph_fix | Rémi Verschelde | |
Fix for blend shape incorrectly scaling skinned gltf mesh | |||
2019-01-03 | Add thumbnails to LargeTexture | Timo Schwarzer | |
2019-01-02 | Improved script attachment/removal a bit | Chaosus | |
2019-01-01 | Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix | Rémi Verschelde | |
Fix incorrect grid snapping in TileSet editor with separation | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-31 | Fix incorrect grid snapping in TileSet editor with separation | Michael Alexsander Silva Dias | |
2018-12-31 | Fix "method not found" error when script is removed from object | Chaosus | |
2018-12-30 | Fixed a property warning when loading a correct resource type | Dawid Wdowiak | |
Fixed warning when loading a correct resource type to a property that could take more than one resource type. | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-30 | Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458 | Rémi Verschelde | |
Removed graph node headers from state machine nodes | |||
2018-12-30 | Add undo-redo to the TileSet editor, and other improvements | Michael Alexsander Silva Dias | |
2018-12-30 | Removed graph node headers from state machine nodes | Dawid Wdowiak | |
2018-12-29 | Partial fix for blend shape with gltf | Windy Darian | |
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned. The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended. Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor? | |||
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-27 | Make error more explicit when OBJ/MTL files are missing | Rémi Verschelde | |
Fixes #24595. | |||
2018-12-24 | General fixes for the TileSet editor | Michael Alexsander Silva Dias | |
2018-12-24 | Bring back script encryption in export preset | Andrii Doroshenko (Xrayez) | |
Retrieved working implementation from 2.1 branch and adapted to existing export preset system. Added Script tab in export preset to export script as raw text, compiled, or encrypted (same as in 2.1). The script encryption key is visually validated. The script export mode and the key is saved per per preset in `export_presets.cfg`, so it makes sense to ignore this file in version control system. Each custom exporting procedure can retrieve an export preset set during project exporting. Refactored project export dialog a bit to allow easier code comprehension. | |||
2018-12-22 | Fix blend tree generating wrong node names | Guilherme Felipe | |
Now it's possible to connect nodes again. | |||
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS | |
2018-12-21 | ProjectManager: Warn when projects have different config_version | Rémi Verschelde | |
When opening projects for edition through the project manager, the following checks are now done: 1. If the config_version is lower than the one used by the current engine version, users are asked if they want to convert to the new format or abort editing. Fixes #20626. 2. If the config_version is higher than the expected one (project from a more recent and incompatible engine version), projects are grayed out and can't be edited. Fixes #18758. When editing from the command line, the behaviour is unchanged: projects in situation (1) are automatically converted, while projects in situation (2) show an error message (made more explicit). The "Run" option from the project manager was not changed, so it will still run (1) projects without converting them, and fail running (2) projects. Co-authored-by: groud <gilles.roudiere@gmail.com> | |||
2018-12-21 | Merge pull request #24519 from Chaosus/error_label_fix | Rémi Verschelde | |
Change LinkLabel back to Label in error status bar | |||
2018-12-21 | Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw | Rémi Verschelde | |
Fix small drawing error in TileSet editor | |||
2018-12-21 | Change LinkLabel back to Label in error status bar | Chaosus | |
2018-12-20 | Fix small drawing error in TileSet editor | Michael Alexsander Silva Dias | |
2018-12-20 | Fixes for TileSetEditor and TileMapEditor | Guilherme Felipe | |
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE | |||
2018-12-19 | CodeEditor: Drop unused enable_complete_timer variable | Rémi Verschelde | |
Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23. | |||
2018-12-19 | Merge pull request #24462 from guilhermefelipecgs/fix_copy_paste_tilemap | Rémi Verschelde | |
Fix copy/paste for TileMap | |||
2018-12-18 | Fix copy/paste for TileMap | Guilherme Felipe | |
Fix #24440 | |||
2018-12-18 | Merge pull request #24451 from ↵ | Rémi Verschelde | |
mateusfccp/animation_editor_curve_tangent_different_color Change color of AnimationPlayer curve to "highlight" | |||
2018-12-18 | Small fixes for the AnimationTree editor | Michael Alexsander Silva Dias | |
2018-12-18 | Change color of AnimationPlayer curve to "highlight" | Mateus Felipe C. C. Pinto | |
This is to be consistent with Curve editor and to be less confusing related to tangent lines color. | |||
2018-12-18 | EditorSettings: Remove enable_code_completion_delay | Rémi Verschelde | |
It was badly named (it disables code completion, not just the delay), and also badly implemented (not preventing the timer for running, but just preventing it to show the autocompletion). It could be readded with a proper name and cleaner implementation if there's an actual need for it. Supersedes #24407 and closes #24352. | |||
2018-12-18 | Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes | Rémi Verschelde | |
General fixes for the AnimationTree editor |