Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-22 | Merge pull request #47673 from Calinou/improve-editor-window-title | Hugo Locurcio | |
Improve the editor window title for better usability | |||
2021-08-21 | Fix camera override not working | requizm | |
2021-08-19 | Merge pull request #51583 from nekomatata/capsule-height-radius-setters | Rémi Verschelde | |
Fix capsule height/radius setters with linked properties | |||
2021-08-19 | Fix capsule height/radius setters with linked properties | PouleyKetchoupp | |
Capsule height and radius setters can modify each other, rather than using clamping, to avoid cases where values are not set correctly when loading a scene (depending on the order of properties). Inspector undo/redo: Added the possibility to link properties together in the editor, so they can be undone together, for cases where a property can modify another one. Gizmo undo/redo: Capsule handles pass both radius and height values so they can be undone together. | |||
2021-08-19 | Avoid a crash when an node of the AnimationTree is invalid | fabriceci | |
2021-08-19 | Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 | Rémi Verschelde | |
2021-08-19 | Merge pull request #51703 from YeldhamDev/compal_tweaks | Rémi Verschelde | |
Minor tweaks/fixes for the Command Palette | |||
2021-08-18 | Merge pull request #50411 from Chaosus/vs_filter | Rémi Verschelde | |
Added port type content filter on port dragging in visual shader | |||
2021-08-18 | Merge pull request #51627 from mhilbrunner/todo-for-neikeq | Rémi Verschelde | |
2021-08-18 | Added port type content filter on port dragging in visual shader | Yuri Roubinsky | |
2021-08-18 | Fix visual shader keyword colour | Paulb23 | |
2021-08-18 | Minor tweaks/fixes for the Command Palette | Michael Alexsander | |
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Fix missing and incorrectly named visual shader texture uniform icons | Hugo Locurcio | |
2021-08-18 | Reimplement ColorPicker presets | Hendrik Brucker | |
2021-08-17 | Fixes to tests for Variant and Geometry3D | Aaron Franke | |
2021-08-17 | Merge pull request #51729 from yjh0502/ext-reload-master | Rémi Verschelde | |
Auto-reload scripts with external editor | |||
2021-08-17 | Remove underscore hacks | Max Hilbrunner | |
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Improve Undo/Redo menu items | Haoyu Qiu | |
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available. | |||
2021-08-17 | Auto-reload scripts with external editor | Jihyun Yu | |
2021-08-17 | Merge pull request #51758 from ThreeRhinosInAnElephantCostume/fix51725 | Rémi Verschelde | |
Fixed node not renaming when clicking elsewhere on the scene tree | |||
2021-08-17 | Merge pull request #51761 from RevoluPowered/fix-undefined-behaviour-editor-grid | Rémi Verschelde | |
Fix editor grid perspective undefined behaviour | |||
2021-08-17 | Merge pull request #51755 from jmb462/fix-carret-not-following-debugger | Rémi Verschelde | |
Fix caret not following while debugging (Fix #51754) | |||
2021-08-17 | Merge pull request #51651 from pycbouh/editor-merge-custom-theme | Rémi Verschelde | |
Add support for partial custom editor themes | |||
2021-08-17 | Merge pull request #51647 from pycbouh/editor-dont-use-invalid-styleboxes | Rémi Verschelde | |
Make sure stylebox is valid in `EditorSpinSlider` before using it | |||
2021-08-17 | fixed the node not renaming when clicking elsewhere on the scene tree. | developer | |
2021-08-17 | Fix editor grid perspective undefined behaviour | Gordon MacPherson | |
Initialise the enum value | |||
2021-08-16 | Fix carret not following while debugging (Fix #51754) | jmb462 | |
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer | |
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Merge pull request #51733 from timothyqiu/resource-menu-item | Rémi Verschelde | |
Disable "Edit Resource from Clipboard" when nothing in clipboard | |||
2021-08-16 | Merge pull request #51736 from JFonS/minor_fixes_n3ep | Rémi Verschelde | |
Minor fixes to Node3DEditorPlugin | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Disable "Edit Resource from Clipboard" menu item when nothing in clipboard | Haoyu Qiu | |
To be consistent with other menu items. | |||
2021-08-16 | Merge pull request #51368 from ↵ | Rémi Verschelde | |
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED New and improved IK system for Skeleton3D - Squashed! | |||
2021-08-16 | Minor fixes to Node3DEditorPlugin | jfons | |
* Change EditorNode3D::update_all_gizmos() to start at the edited scene root instead of the whole editor root. * Call update_all_gizmos() only once at start instead of evrey time a gizmo plugin is added. * Add missing null check. | |||
2021-08-16 | Merge pull request #50181 from ↵ | Rémi Verschelde | |
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles | |||
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde | |
Add editor icons for VisualScript and VisualShader expression resources | |||
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde | |
Port visual shader node icons from Godot 2.1.x | |||
2021-08-16 | Merge pull request #51701 from theoway/updates_node_arranger_icon | Rémi Verschelde | |
Changes the icon of node arranger in GraphEdit & editor | |||
2021-08-16 | Merge pull request #51030 from ↵ | Rémi Verschelde | |
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture | |||
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra | |
2021-08-16 | Improve visibility rect/AABB generation usability in GPUParticles | Hugo Locurcio | |
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog. | |||
2021-08-16 | Add editor icons for VisualScript and VisualShader expression resources | Hugo Locurcio | |
2021-08-16 | Port visual shader node icons from Godot 2.1.x | Hugo Locurcio | |
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-14 | Improve the animation bezier editor | Hugo Locurcio | |
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays. |