Age | Commit message (Collapse) | Author |
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
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Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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controls
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Allow method binds to take Object subclasses as arguments
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IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
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