Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-20 | Merge pull request #12983 from ianb96/scene_add_tab | Rémi Verschelde | |
Add Scene button and tab scrolling | |||
2017-11-20 | Merge pull request #13008 from Chaosus/assetstorefixes | Rémi Verschelde | |
Few fixes for asset store browser | |||
2017-11-20 | Merge pull request #13075 from sersoong/master-test3 | Rémi Verschelde | |
[3.0] - Add close other tabs to Script Editor | |||
2017-11-20 | Merge pull request #13041 from RandomShaper/unify-node-duplicate | Rémi Verschelde | |
Let SceneTreeDock duplicate nodes via Node::duplicate() | |||
2017-11-20 | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | |
Remove need to _MKSTR version strings and rename "revision" to "build" | |||
2017-11-20 | Add close other tabs to Script Editor | sersoong | |
2017-11-20 | Few fixes for asset store browser | Chaosus | |
2017-11-20 | EditorSettings: Dehardcode major in config file name | Rémi Verschelde | |
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux). | |||
2017-11-20 | Change editor_settings.tres to editor_settings-3.tres | sersoong | |
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-20 | Merge pull request #12936 from n-pigeon/planar_scale_gizmo | Rémi Verschelde | |
Implemented planar scaling with two modes. | |||
2017-11-20 | Merge pull request #12950 from ianb96/code_folding | Rémi Verschelde | |
Code Folding | |||
2017-11-20 | Merge pull request #13042 from gad-o/customIconFix | Rémi Verschelde | |
Fix #10798: Fixes Change Type does not change icon | |||
2017-11-19 | Merge pull request #13059 from dragmz/13009 | Rémi Verschelde | |
Fix Regression: running current scene (unsaved) will ask for main scene | |||
2017-11-19 | Merge pull request #13030 from Krakean/master | Rémi Verschelde | |
Add "View FPS" in 3D->Perspective's popup. | |||
2017-11-19 | Fix Regression: running current scene (unsaved) will ask for main scene | Marcin Zawiejski | |
2017-11-20 | Add "View FPS" in 3D->Perspective's popup. | Dmitry Koteroff | |
"Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format. | |||
2017-11-19 | Merge pull request #13000 from djrm/pr_import_fixes | Rémi Verschelde | |
import fixes | |||
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. | |||
2017-11-19 | Fix import obj as scene. | Daniel J. Ramirez | |
2017-11-19 | Merge pull request #13043 from volzhs/post-import | Rémi Verschelde | |
Restore post_import function | |||
2017-11-19 | Merge pull request #13039 from sketchyfun/animation_key_selection_fix | Rémi Verschelde | |
Fixed issues with clicking animation keys that are on frame 0 | |||
2017-11-19 | Fix #10798: Fixes Change Type does not change icon | Orkun | |
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon | |||
2017-11-20 | Merge pull request #12955 from groud/editor_canvas_item_api_rework | Poommetee Ketson | |
Editor canvas item api rework | |||
2017-11-19 | Merge pull request #13031 from YeldhamDev/dock_label | Rémi Verschelde | |
Added a label to the Dock Positioner | |||
2017-11-19 | Restore post_import function | volzhs | |
2017-11-19 | Fixed issue with animation keys that are on frame 0 being difficult to click | BenH | |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | |
2017-11-19 | fix set_current_tab: Indexp_current=-1 out of size | Omar Al Halabi | |
2017-11-19 | Merge pull request #12999 from Hinsbart/dnd_import | Poommetee Ketson | |
Editor: Drop files to copy them to project. | |||
2017-11-19 | Added a label to the Dock Positioner. | Michael Alexsander Silva Dias | |
2017-11-18 | add scene button and tab scrolling | Ian | |
2017-11-18 | scrolling fixes | Ian | |
2017-11-18 | Fixed issue where some of the animation editor buttons were difficult to ↵ | BenH | |
click, mainly the add key button. This was due to an error in the offsets | |||
2017-11-17 | Improved packed scene previews. | Daniel J. Ramirez | |
2017-11-17 | TextEdit code folding | Ian | |
2017-11-18 | Merge pull request #12998 from djrm/pr_fixes | Rémi Verschelde | |
some fixes | |||
2017-11-17 | Editor: Drop files to copy to project. | Andreas Haas | |
2017-11-17 | Avoid spamming the console for editor settings initial sets. | Daniel J. Ramirez | |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Merge pull request #12930 from vnen/gdscrit-output-print | Juan Linietsky | |
Make tool scripts print on the editor Output panel | |||
2017-11-17 | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde | |
Rename Rect3 to AABB. | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Make resources edited by plugins be sent as reference | George Marques | |
This ensures that a plugin can save a resource using the ResourceSaver. | |||
2017-11-17 | Allow exporting enums from GDScript | Bojidar Marinov | |
Use as `export(E) ...` Closes #12392 | |||
2017-11-17 | Merge pull request #12977 from YeldhamDev/create_node_relationships | Rémi Verschelde | |
Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well |