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2020-10-27Fixes property revert after saving instanced sceneHaoyu Qiu
2020-10-26Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibilityRémi Verschelde
Fix visibility issue with zoom label
2020-10-26Fix visibility issue with zoom labelEv1lbl0w
2020-10-26Merge pull request #43018 from groud/improve-file-sortingRémi Verschelde
Improve file sorting
2020-10-26Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messagesRémi Verschelde
Improve undo log messages in the 2D editor for additional context
2020-10-26Merge pull request #43070 from Calinou/optimize-svgsRémi Verschelde
Optimize SVG using `svgcleaner --multipass`
2020-10-26Improve file sortingGilles Roudière
2020-10-26Merge pull request #43075 from Xrayez/color-ramp-to-gradientRémi Verschelde
Fixup `ColorRamp` to `Gradient` renames
2020-10-26Merge pull request #43084 from DavidSichma/toggle0Rémi Verschelde
fix toggle mask bit 0
2020-10-26Merge pull request #43050 from Pleto/enhance_tileset_sortingRémi Verschelde
Enhancement for tileset sorting
2020-10-26Enhancement for tileset sortingPleto
2020-10-26fix toggle mask bit 0David Sichma
2020-10-25Gizmo handles transparent againDavid Sichma
2020-10-25Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
This decreases the editor binary size by about 8 KB.
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-24Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvementsRémi Verschelde
Minor improvements to the Polygon 2D UV editor
2020-10-22fix(editor): Create new icon for TileMap RectangleEric Tuvesson
ref: #42972
2020-10-22Revert "fix(editor): TileMap Fill Rectangle icon"Rémi Verschelde
2020-10-22Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde
Shader globals bugfixes
2020-10-22Fix custom property editor to correctly show BasisYuri Roubinsky
2020-10-21fix(editor): TileMap Fill Rectangle iconEric Tuvesson
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21Shader globals bugfixesDavid Sichma
- shader globals editor displays properties correctly - fixed some errors how globals were transferred
2020-10-19Allow sorting files by typeGilles Roudière
2020-10-19Merge pull request #42904 from Xrayez/rects-rename-fixupRémi Verschelde
Fixup `ColorRect` and `TextureRect` renames
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
Add a debanding property to Viewport
2020-10-19Improve undo log messages in the 2D editor for additional contextHugo Locurcio
Undo/redo log messages will now specify the modified node's name (or number of modified nodes if several were modified). On top of that, the new position/rotation/scale/pivot offset will also be mentioned in the message.
2020-10-19Fixup `ColorRect` and `TextureRect` renamesAndrii Doroshenko (Xrayez)
2020-10-19Disable code to add patches menuEv1lbl0w
2020-10-19Merge pull request #42558 from Chaosus/vs_curveRémi Verschelde
Added visual shader node to easy gather data from a CurveTexture
2020-10-19Merge pull request #42878 from gvaneyck/copy-description-node-replaceRémi Verschelde
Keep 'Editor Description' metadata when changing a Node's type
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Keep 'Editor Description' metadata when changing a Node's typeGabriel Van Eyck
Also copy edit group/lock when replacing a Node3D
2020-10-18Merge pull request #42873 from Yetizone/HeaderGuardUpdateRémi Verschelde
node_3d_editor_plugin.h: Update header guard
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-17node_3d_editor_plugin.h: Update header guardYetizone
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Merge pull request #42813 from Chaosus/vs_fix_opsYuri Roubinsky
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15Fix copy/paste/duplicate for particle mode in visual shadersYuri Roubinsky
2020-10-15Merge pull request #42791 from Faless/editor/drag_drop_copy_allRémi Verschelde
EditorNode now copies all drag and dropped files.
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-14Refactored binding system for core typesreduz
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
2020-10-14EditorNode now copies all drag and dropped files.Fabio Alessandrelli
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension.
2020-10-13Merge pull request #42748 from qarmin/dont_clear_twiceRémi Verschelde
Don't try to compare freed object to nullptr
2020-10-13Don't try to compare freed object to nullptrRafał Mikrut
2020-10-13Merge pull request #42489 from auderer/tilemapeditor-refocusRémi Verschelde
Reset TileMapEditor painting state on application refocus
2020-10-13Merge pull request #42737 from volzhs/android-run-tooltipRémi Verschelde
Show android device name when connected only one device
2020-10-12Show android device name when connected only one devicevolzhs