summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2022-08-16Improve editor toolbar for Control nodesYuri Sizov
2022-08-16Merge pull request #52212 from ↵Yuri Sizov
thenegativehunter2/master_texture_array_normal_added Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
2022-08-15Merge pull request #64128 from and3rson/convert3to4-fixes-3Clay John
Add conversion for instance(), set_shader_param() and node path literals
2022-08-15Merge pull request #63872 from Chaosus/shader_branch_colorRémi Verschelde
Implement coloring for disabled branches in the shader editor
2022-08-14Merge pull request #63122 from m4gr3d/split_can_export_mainFredia Huya-Kouadio
Refactor the export checking logic to improve separation of concerns
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-11Merge pull request #63582 from KoBeWi/power_shaderClay John
Improvements to shader editor
2022-08-11Merge pull request #64271 from KoBeWi/get_no_colorYuri Sizov
Optimize theme usage in editor log
2022-08-11Add missing properties to default themekobewi
2022-08-11Optimize theme usage in editor logkobewi
2022-08-10Fix document display in inspector for propertiesXwdit
2022-08-10Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcutsRémi Verschelde
2022-08-10Merge pull request #63245 from V-Sekai/animation_editor_read_onlyRémi Verschelde
2022-08-10Allow using numpad for zoom shortcuts in the 2D/code editorsHugo Locurcio
This behavior is consistent with GIMP.
2022-08-10Merge pull request #62925 from aaronfranke/pck-exportRémi Verschelde
2022-08-09Allow exporting PCK files without export templates installedAaron Franke
2022-08-09Remove duplicate data structure for export featuresAaron Franke
2022-08-09Update editor/project_converter_3_to_4.cppAndrew Dunai
Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
2022-08-09Add conversion for instance(), set_shader_param() and node path literalsAndrew Dunai
2022-08-08Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntaxRémi Verschelde
2022-08-08Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmoRémi Verschelde
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-08Add support for [param foo] syntax in valid documentation contextsYuri Sizov
2022-08-08Merge pull request #64004 from YuriSizov/doctool-fail-on-unnamed-argsRémi Verschelde
Add checks and tests for empty/unnamed arguments
2022-08-08Merge pull request #64104 from and3rson/convert3to4-fixes-2Rémi Verschelde
2022-08-08Merge pull request #63253 from ↵Rémi Verschelde
V-Sekai/disable_sprite_conversion_on_foreign_nodes
2022-08-08Merge pull request #63518 from timothyqiu/window-toggleRémi Verschelde
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-08Merge pull request #63173 from fire-forge/layers-gridRémi Verschelde
2022-08-08Add conversions for tweens, fix move_and_slide/start/await conversionsAndrew Dunai
2022-08-08Merge pull request #62868 from fire-forge/array-resize-sizeRémi Verschelde
Use a SpinBox in the inspector array resize dialog
2022-08-08Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustmentRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08Merge pull request #64050 from pulawskig/masterRémi Verschelde
2022-08-07Remove FOV adjustment with Alt + mouse wheel in the 3D editorHugo Locurcio
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme).
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPathRémi Verschelde
2022-08-07Merge pull request #58494 from rcorre/recent-projectsRémi Verschelde
2022-08-07Fix axis snapping of CollisionPolygon2d's newly created vertexGrzegorz Puławski
2022-08-07Migrate project list to separate config file.Ryan Roden-Corrent
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637.
2022-08-06Fix NavigationRegion3D gizmo's odd visual behaviorJosh Jones
2022-08-07`FileSystemDock` Fix crash when renaming a file in split modekleonc
2022-08-06Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warningRémi Verschelde
2022-08-06Add "Make Unique (Recursive)" to resource picker, simplify "Make Unique"Hendrik Brucker
2022-08-06Merge pull request #60843 from hoontee/CSG3Rémi Verschelde
Add `TorusMesh`
2022-08-06Merge pull request #63985 from raulsntos/convert-rpc-attribute-csharpRémi Verschelde
RPC improvements to the conversion tool
2022-08-06Add conversion for the RPC attributes in C#Raul Santos
2022-08-06Add conversion for `sync` and `slave` GDScript keywordsRaul Santos