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AgeCommit message (Expand)Author
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Fixed TextureAtlas import.Maurizio Petrarota
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Merge pull request #36538 from YeldhamDev/packed_arrays_bits_iconsRémi Verschelde
2020-02-25Update PackedIint/FloatArray icons for the new typesMichael Alexsander
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Merge pull request #36515 from reduz/packed-array-64-bitsRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-25Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenamesRémi Verschelde
2020-02-24Use PascalCase file names for editor iconsHugo Locurcio
2020-02-24Remove this signal call that was mistakenly added in #36244nathanwfranke
2020-02-24Merge pull request #36494 from akien-mga/callable-fixesRémi Verschelde
2020-02-24Merge pull request #36489 from YeldhamDev/more_iconsRémi Verschelde
2020-02-24Merge pull request #36488 from Chaosus/capsule_yRémi Verschelde
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-23Mention version compatibility when there are no results in the assetlibHugo Locurcio
2020-02-23Partial revert "Fix two signal errors"nathanwfranke
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-23Add icons for some new variantsMichael Alexsander
2020-02-23Fix Breakpoint compare in new Debugger.Fabio Alessandrelli
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Remove extra margin in the top of the debuggerMichael Alexsander
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
2020-02-21Merge pull request #36400 from reduz/variant-string-nameRémi Verschelde
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Merge pull request #36393 from reduz/callable-method-pointerRémi Verschelde
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-21Merge pull request #36415 from reduz/skeleton-skin-namedRémi Verschelde
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Merge pull request #36340 from nathanwfranke/fix-signal-errorsRémi Verschelde
2020-02-19Fix two signal errorsnathanwfranke
2020-02-19Make orthogonal view mode persistent in new scenejanglee
2020-02-19Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-iconRémi Verschelde
2020-02-19i18n: Sync translations with WeblateRémi Verschelde
2020-02-18Decrease the script editor's default split width to 70Hugo Locurcio
2020-02-18Convert "Pool*Array" icons into "Packed*Array"Michael Alexsander
2020-02-18EditorProperty: Fix handling of PackedRealArrayRémi Verschelde
2020-02-18Merge pull request #36311 from reduz/poolvector-deprecationRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-18Fix typo/spelling: "exisiting" -> "existing"follower
2020-02-17Merge pull request #36248 from Calinou/connections-method-dialog-increase-widthRémi Verschelde
2020-02-17Merge pull request #36284 from KoBeWi/scripting_batsRémi Verschelde