Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-11 | Using command + comma on macOS as default shortcut for editor settings | Eduardo Nunes Pereira | |
2020-05-11 | Merge pull request #38592 from Calinou/debugger-error-warning-icon | Rémi Verschelde | |
Use a different icon for the debugger tab with both warnings and errors | |||
2020-05-11 | Merge pull request #38594 from Calinou/rename-clear-script-action | Rémi Verschelde | |
Rename the Clear Script editor action to Detach Script | |||
2020-05-11 | Merge pull request #38631 from Calinou/editor-log-selection-color-theme | Rémi Verschelde | |
Tweak the editor log selection color to match the current editor theme | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Tweak the editor log selection color to match the current editor theme | Hugo Locurcio | |
This overrides the default blue color. | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-05-09 | Rename the Clear Script editor action to Detach Script | Hugo Locurcio | |
This makes it more obvious that the script won't be modified in any way. See comments in #27813. | |||
2020-05-09 | Use a different icon for the debugger tab with both warnings and errors | Hugo Locurcio | |
This makes it possible to see if both errors and warnings were pushed without having to open the tab. | |||
2020-05-09 | Rename Lineshapes d to distance | Marcus Elg | |
2020-05-08 | Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix | Rémi Verschelde | |
rotation gizmo visible = false; when camera preview | |||
2020-05-08 | rotation gizmo visible = false; when camera preview | Thakee Nathees | |
2020-05-07 | Keep mouse inside 3D viewport rotation widget | JFonS | |
Hide and keep the mouse in place when the user oribts the scene via the 3D rotation widget. | |||
2020-05-06 | Merge pull request #38488 from ↵ | Rémi Verschelde | |
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range | |||
2020-05-06 | Updated editor spin slider to have better behaviour and adjusted control's ↵ | Eric M | |
size_flags_stretch_ratio value range | |||
2020-05-06 | Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0 | Rémi Verschelde | |
Format remote printerr properly in script debugger output | |||
2020-05-06 | Merge pull request #38427 from ↵ | Rémi Verschelde | |
EricEzaM/fix-custom-property-revert-implementation Stop trying to revert to script/class default values when script implementation of property_can_revert exists | |||
2020-05-06 | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde | |
Added uniform qualifiers to visual shaders | |||
2020-05-05 | Merge pull request #37293 from Janglee123/ctrl-click-improvements | Rémi Verschelde | |
Improved go-to definition (Ctrl + Click) | |||
2020-05-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 00b56637824392d4adefcd2b406ff6998e02152c) | |||
2020-05-05 | Some fixes for canvas item visual shader inputs | Yuri Roubinsky | |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky | |
2020-05-05 | Improved go-to definition (Ctrl + Click) | janglee | |
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde | |
Change non-existent World to World3D | |||
2020-05-03 | Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix | Rémi Verschelde | |
Proper naming and ordering when Duplicate nodes in SceneTreeDock | |||
2020-05-03 | Stopped trying to revert to default values when script implementation of ↵ | Eric M | |
property_can_revert exists | |||
2020-05-01 | Format remote printerr properly in script debugger output | PouleyKetchoupp | |
2020-05-01 | Fix Soft Reload Script shortcut clash with Replace in Files | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38362 | |||
2020-05-01 | Proper naming and ordering when Duplicate nodes | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38162 | |||
2020-05-01 | Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport | Rémi Verschelde | |
Add AtlasTexture support in SpriteFrames Editor | |||
2020-04-30 | Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet | MrRevington | |
2020-04-30 | Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view | Rémi Verschelde | |
Don't focus the selection after using Align Transform With View | |||
2020-04-29 | Fixed false positives in the culling system. | Kiri Jolly | |
This fixes numerous false positives coming out of the culling system. AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly. Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed. | |||
2020-04-29 | Merge pull request #20371 from aaronfranke/vector-lerp | Rémi Verschelde | |
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp" | |||
2020-04-29 | Don't focus the selection after using Align Transform With View | Hugo Locurcio | |
It made minor adjustments difficult as the camera moved every time Align Transform With View was used. This closes #36738. | |||
2020-04-29 | Merge pull request #33578 from code-xD/master | Rémi Verschelde | |
Made the search results more specific. | |||
2020-04-29 | Merge pull request #37523 from 1abinitio1/master | Rémi Verschelde | |
Add option for editor freelook camera sensitivity | |||
2020-04-29 | Make Quick Open substring match more specific. | Shivansh Anand | |
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504. | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-29 | Merge pull request #37705 from ↵ | Rémi Verschelde | |
dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor | |||
2020-04-29 | Add option for editor freelook camera sensitivity | 1abinitio1 | |
2020-04-29 | Merge pull request #37965 from ↵ | Rémi Verschelde | |
EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once | |||
2020-04-29 | Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix | Rémi Verschelde | |
Fixed shuffling editor help tabs | |||
2020-04-28 | Merge pull request #36427 from nekomatata/scene-thumbnail-flipped | Rémi Verschelde | |
Fixed flipped scene preview thumbnail | |||
2020-04-28 | Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712 | Rémi Verschelde | |
glTF: Fix tangent generation for non-blend shapes | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. |