Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83) | |||
2020-06-25 | Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix | Rémi Verschelde | |
Fix regressions in the 3D lock buttons | |||
2020-06-24 | Merge pull request #39793 from Xrayez/class-icon-opt | Rémi Verschelde | |
Optimize class icon loading | |||
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Optimize class icon loading | Andrii Doroshenko (Xrayez) | |
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode. | |||
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines | Rémi Verschelde | |
Draw horizontal lines and labels in the editor performance monitors | |||
2020-06-22 | Avoid errors when the editor camera is inside the focused object | Aaron Franke | |
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON | |||
2020-06-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb) | |||
2020-06-21 | Merge pull request #39592 from vorblen/master | Rémi Verschelde | |
Fix "Fully Axis-Locked" Freelook Navigation Scheme | |||
2020-06-21 | Draw horizontal lines and labels in the editor performance monitors | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014. | |||
2020-06-21 | Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg | Rémi Verschelde | |
Project Settings 'restart' message put focus on editor rather than project itself | |||
2020-06-20 | Remove unused ToolButton editor icon | Hugo Locurcio | |
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad. | |||
2020-06-20 | Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵ | Maganty Rushyendra | |
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0. | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled | |||
2020-06-20 | Merge pull request #39689 from Calinou/new-assetlib-icon | Rémi Verschelde | |
Replace the AssetLib tab icon with a less confusing design | |||
2020-06-20 | Fix "Fully Axis-Locked" Freelook Navigation Scheme | Vorblen | |
Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-06-20 | Replace the AssetLib tab icon with a less confusing design | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/818. | |||
2020-06-19 | Merge pull request #39657 from Sl3dge78/20467 | Rémi Verschelde | |
The "Anim imported" warning gets displayed properly when working on imported anims. | |||
2020-06-19 | Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name | Rémi Verschelde | |
Prevent having spaces in signal's method in Connect Dialog | |||
2020-06-19 | Prevent having spaces in signal's method in Connect Dialog | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #39647 | |||
2020-06-19 | Project Settings 'restart' message put focus on editor rather than project ↵ | Dominik 'dreamsComeTrue' Jasiński | |
itself Fixes: #39613 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Scroll horizontally when holding Shift with Scroll to Pan enabled | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1077. | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 | |
2020-06-18 | Fix #20467. The "Anim imported" warning gets displayed properly when working ↵ | Sl3dge78 | |
on imported anims. | |||
2020-06-18 | [macOS] Control key + scroll wheel should zoom not pan | Andy Maloney | |
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520 | |||
2020-06-18 | Merge pull request #39638 from mrushyendra/editor_preview | Rémi Verschelde | |
Fix editor texture preview for certain specific dimensions | |||
2020-06-18 | Fix editor texture preview for certain specific dimensions | Maganty Rushyendra | |
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail. | |||
2020-06-18 | Merge pull request #39614 from hinlopen/fix-search-highlight | Rémi Verschelde | |
Search result highlights follow font size | |||
2020-06-18 | Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash | Rémi Verschelde | |
Fix a random crash in the TileSet editor | |||
2020-06-17 | Fix a random crash in the TileSet editor | Bojidar Marinov | |
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle. | |||
2020-06-17 | Restore previous mouse position when leaving the editor freelook mode | Hugo Locurcio | |
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-17 | Search result highlights follow font size | Stijn Hinlopen | |
2020-06-16 | Fix code editor Replace tool to work with 'Selection Only' option | Maganty Rushyendra | |
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence. | |||
2020-06-16 | Merge pull request #39307 from KoBeWi/move_n_dup | Rémi Verschelde | |
Allow duplicating files when holding Control | |||
2020-06-16 | Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom | Rémi Verschelde | |
Display freelook speed and zoom in units in the 3D editor viewport | |||
2020-06-16 | Display freelook speed and zoom in units in the 3D editor viewport | Hugo Locurcio | |
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays. | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-16 | Merge pull request #38934 from KoBeWi/where_to_setget | Rémi Verschelde | |
Link exposed setters/getters in property descriptions | |||
2020-06-16 | Change in-editor documentation style to be closer to online docs. | bruvzg | |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Link exposed set/getters in property descriptions | Tomasz Chabora | |