Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-23 | Merge pull request #37760 from KoBeWi/rect_edit_level_up | Rémi Verschelde | |
Allow for easier editing of rect CollisionShape2D | |||
2021-07-22 | Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0 | Rémi Verschelde | |
Fix `TexturePreview` crashing | |||
2021-07-22 | Fix `TexturePreview` crashing | Lightning_A | |
2021-07-22 | Implement textual ext/subresource IDs. | reduz | |
* Friendlier with version control. * Generates pseudo unique IDs, to minimize conflicts when merging, but still user readable (so, not UUID). * Eventually will also allow to have more precisely named sub-resources in imported files. * This will allow better reloading on changes (including resources already loaded) as well as better keeping track of changes on the DCC. * Keeps backward compatibility with the old formats. * Binary and text format version incremented to mark breakage in forward compatibility. | |||
2021-07-22 | Merge pull request #50319 from nekomatata/optimize-node-path-check | Rémi Verschelde | |
Optimize NodePath update when renaming or deleting nodes in the editor | |||
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-07-21 | Merge pull request #50684 from Chaosus/fix_output_theme_colors | Rémi Verschelde | |
Fix Output panel colors on theme changing | |||
2021-07-21 | Merge pull request #50521 from aaronfranke/iseqapprox | Rémi Verschelde | |
Use `is_equal_approx` in more places | |||
2021-07-21 | Fix Output panel colors on theme changing | Yuri Roubinsky | |
2021-07-21 | Use is_equal_approx in more places | Aaron Franke | |
2021-07-20 | Fix hidden seperators when horizontal frames is 1 | foxydevloper | |
2021-07-21 | Merge pull request #50662 from SirQuartz/patch-25 | Rémi Verschelde | |
Fix visual script icons | |||
2021-07-20 | Fix visual script icons | Nick Huelin | |
This pull request fixes an issue where the visual script icons weren't representative of their data. | |||
2021-07-20 | Merge pull request #38317 from verdog/get-cam-2d-4.0 | Rémi Verschelde | |
add viewport.get_camera_2d() | |||
2021-07-20 | Make "remove action" translatable in Input Map | foxydevloper | |
2021-07-20 | Merge pull request #50649 from KoBeWi/🐛 | Rémi Verschelde | |
Fix Change Node Type after Add Node Here | |||
2021-07-20 | Merge pull request #50648 from foxydevloper/remove-weird-prints | Rémi Verschelde | |
Remove leftover prints when using shader global variables | |||
2021-07-20 | Fix Change Node Type after Add Node Here | kobewi | |
2021-07-20 | Minor enhancements for the TileMap editor | Michael Alexsander | |
2021-07-20 | Merge pull request #50621 from KoBeWi/feel_good_scroll | Rémi Verschelde | |
Add scrolling to tile atlas view | |||
2021-07-20 | Add scrolling to tile atlas view | kobewi | |
2021-07-20 | Merge pull request #50631 from timothyqiu/add-item-type | Rémi Verschelde | |
Improve add item type UI in theme editor | |||
2021-07-20 | Merge pull request #50500 from ↵ | Rémi Verschelde | |
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview` | |||
2021-07-20 | Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name | Rémi Verschelde | |
Display the class name in the description | |||
2021-07-20 | Improve add item type UI in theme editor | Haoyu Qiu | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50624 from foxydevloper/translate-more-strings | Rémi Verschelde | |
Make various strings translatable | |||
2021-07-20 | Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 | Rémi Verschelde | |
Add shift + [1-5] keyboard shortcuts to zoom out | |||
2021-07-20 | Merge pull request #50627 from Atlinx/fix_50617 | Rémi Verschelde | |
Add scaling to the curve editor's handles | |||
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde | |
Implement more rendering options as specialization constants | |||
2021-07-20 | Merge pull request #50607 from bruvzg/add_bold_fonts | Rémi Verschelde | |
[Editor Fonts] Add Noto Sans Bold font variant for supported languages. | |||
2021-07-19 | Implement more rendering options as specialization constants | reduz | |
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. | |||
2021-07-19 | Add scaling to the curve editor's handles | Atlinx | |
This fixes issue #50617 | |||
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-19 | Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip | Rémi Verschelde | |
Improve tooltips in the editor profiler to mention the script name | |||
2021-07-19 | Merge pull request #50582 from timothyqiu/resource-extra-button | Rémi Verschelde | |
Minor enhancements for the resource options button | |||
2021-07-19 | [Editor Fonts] Add Noto Sans Bold font variant for supported languages. | bruvzg | |
2021-07-19 | Remove random prints for some shader actions | foxydevloper | |
2021-07-20 | Implemented the ability to add shortcut for Project -> Reload Current Project. | Stanislav Labzyuk | |
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Minor enhancements for the resource options button | Haoyu Qiu | |
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-19 | Improve tooltips in the editor profiler to mention the script name | Hugo Locurcio | |
Co-authored-by: CrispyPin <crispin@tasa.se> | |||
2021-07-18 | Fix Illegible text in audio bus editor | Nick Huelin | |
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used. | |||
2021-07-18 | Remove unnecessary get_editor_theme() in SubViewportPreview | Lightning_A | |