Age | Commit message (Collapse) | Author |
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Add a way to filter nodes by type in scene tree dock.
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Add documentation for all annotations
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Unexpose VelocityTracker3D
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Make `property_*_revert` methods multilevel and expose them for scripting
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This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
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Don't use rounded corners for PopupMenus in the editor theme
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Improve editor toolbar for `Control` nodes
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PopupMenus use separate windows by default in the editor, and windows
no longer support per-pixel transparency for now in 4.0.
Even if per-pixel transparency was reimplemented, we can't assume
that it'll always work in practice (e.g. when compositing is disabled).
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Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode`
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Move `ShaderCreateDialog`'s `ShaderType` enum out of the header
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
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Tweak the default project icon
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menu for editor.
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[Editor]: Allow `Select Current` to Save Scenes
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thenegativehunter2/master_texture_array_normal_added
Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
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Add conversion for instance(), set_shader_param() and node path literals
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Implement coloring for disabled branches in the shader editor
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Refactor the export checking logic to improve separation of concerns
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The name "Inspector" has been adopted for years and is thus more familiar.
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Improvements to shader editor
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