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2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-14Merge pull request #62980 from garychia/scene_tree_editor_improvementRémi Verschelde
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Disable the OK button when no node is selected.Chia-Hsiang Cheng
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-14Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde
2022-07-14Merge pull request #62919 from MinusKube/dock-layout-save-bugRémi Verschelde
2022-07-14Merge pull request #62952 from and-rad/results-count-no-negativeRémi Verschelde
2022-07-14Merge pull request #60696 from Calinou/shadow-quality-rename-project-settingsRémi Verschelde
2022-07-13Merge pull request #62710 from ↵Rémi Verschelde
Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-13Show Resource type name in Array editorFireForge
Follow-up to #60409 Example: @export var gradient_array: Array[Gradient] Before: Array[Object] After: Array[Gradient]
2022-07-13Merge pull request #59680 from fire-forge/property-helpRémi Verschelde
Add "Open Documentation" button to EditorProperty context menu
2022-07-13Merge pull request #62282 from fire-forge/gradient2d-editor-fixRémi Verschelde
Fix GradientTexture2D editor height
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-12Fix negative search result matchAndreas Raddau
2022-07-11Add "Open Documentation" button to EditorProperty context menuFireForge
2022-07-11Fix editor dock layout not saving correctlyMinusKube
2022-07-10Fix some properties having an invalid float step of `0`Hugo Locurcio
This also clamps the float step in the editor to the lowest value that is guaranteed to work in all situations (including for 32-bit floats).
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!!Rémi Verschelde
2022-07-08AssetLib: Only notify when unavailable in verbose modeRémi Verschelde
2022-07-08Merge pull request #62405 from YeldhamDev/movie_maker_stuffRémi Verschelde
Clean and fix the Movie Maker button
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-08Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasingRémi Verschelde
2022-07-08Merge pull request #62075 from Vitika9/gsoc-colorpickerRémi Verschelde
2022-07-08Fix regressions from Font refactorbruvzg
Remove unnecessary font override Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-07Merge pull request #62816 from akien-mga/feature-list-comma-fixRémi Verschelde
2022-07-07Merge pull request #62622 from Rindbee/make-blend-import-preview-visibleRémi Verschelde
2022-07-07Fix regressions from Font refactorbruvzg
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07Export: Fix comma handling in feature list RTLRémi Verschelde
Fixes #62815.
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-06EditorScenePostImportPlugin: Return requested option valueDave Palais
2022-07-06ColorPicker RefactorVitika9
2022-07-06Merge pull request #62777 from object71/potential-fix-for-crash-error-expandRémi Verschelde
2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-06Double check the selected tree item on error activated and error selected ↵Hristo Stamenov
callbacks as the value might be nullptr which would cause a crash.
2022-07-06i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 30ceef93b03c235134d6356b708cc2715d9145d2)
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-06Merge pull request #62374 from reduz/implement-bitfield-hintRémi Verschelde
Implement a BitField hint
2022-07-06Fix heap-use-after-free when closing a scene with its builtin script openHaoyu Qiu
2022-07-05[Node3DEditorViewport] Add correct margin for rotation control and fps label.Guilherme Felipe
2022-07-05Implement a BitField hintreduz
Allows to specify the binder that an enum must be treated as a bitfield.