Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-23 | Merge pull request #40632 from asmaloney/macos-maya-scroll | Rémi Verschelde | |
[macOS] Fix Maya navigation with ALT + mouse scroll | |||
2020-07-23 | Skip internal scripts for breakpoints without printing an error | Andrii Doroshenko (Xrayez) | |
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project. | |||
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Merge pull request #32908 from Nehluxhes/node_update_twice | Rémi Verschelde | |
Remove duplicate displayed node update call | |||
2020-07-21 | Merge pull request #40448 from Paulb23/fix_txt_close_crash | Rémi Verschelde | |
Fix crash when closing a TextFile | |||
2020-07-21 | Remove duplicate node update call | Nehluxhes | |
2020-07-21 | TileSet Editor: Check polygon size before indexing | Rémi Verschelde | |
Fixes #39722. | |||
2020-07-20 | Merge pull request #38763 from fire/38751 | Rémi Verschelde | |
Allow gltf2 morph targets including animations with no default value… | |||
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Merge pull request #40500 from KoBeWi/inspector_magic | Rémi Verschelde | |
Convert some resource types in the inspector | |||
2020-07-20 | Convert some resource types in the inspector | Tomasz Chabora | |
2020-07-20 | Prevent multiple Controls moving inside container | Tomasz Chabora | |
2020-07-17 | Optimized ScriptEditor initialization when many scripts are loaded | PouleyKetchoupp | |
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) | |||
2020-07-16 | Fix crash when closing a TextFile | Paulb23 | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40376 from hinlopen/quick-open-improvements | Rémi Verschelde | |
Improve quick open performance and behaviour | |||
2020-07-15 | Docs: Ignore OS specific values (constants, project settings, properties). | bruvzg | |
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Fixed visual shader editor not clearing colour regions | Paulb23 | |
2020-07-14 | Improve quick open performance and update some behaviour | Stijn Hinlopen | |
- Cache possible files and icons at popup - Sort files with heapsort instead of selection sort - Always scroll back to top (selection) upon refresh - Scoring function: fix second case and remove expensive similarity computation for insignificant results. - Only show a max amount of files (currently set at 300) | |||
2020-07-14 | Merge pull request #40277 from hinlopen/refactor-project-settings | Rémi Verschelde | |
Extract remaining tabs from the ProjectSettingsEditor | |||
2020-07-14 | Refactor Project Settings: | Stijn Hinlopen | |
- Moved Localization and InputMap editor code to separate files. - Removed empty method _item_checked from project_settings_editor. - Reordered some code for better readability. | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-13 | Commit only the SVG files changed by file_format.sh | Aaron Franke | |
There were a lot of SVG files changed by file_format.sh | |||
2020-07-13 | Merge pull request #40297 from jiteshvm/texture-dialog-size | Rémi Verschelde | |
change minimum horizontal size from 200 to 240 | |||
2020-07-13 | Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl | Rémi Verschelde | |
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal | |||
2020-07-11 | change minimum horizontal size from 200 to 240 | Jitesh | |
2020-07-11 | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | |
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | |||
2020-07-11 | Allow gltf2 morph targets with no default values. Changes for bug 38751 | K. S. Ernest (iFire) Lee | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵ | Michael Alexsander | |
their width/height equal | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Merge pull request #36225 from Chaosus/shader_fma | Yuri Roubinsky | |
Added 'fma' function to shader language |