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2020-08-25Accept DynamicFontData for FontsTomasz Chabora
2020-08-25Merge pull request #41138 from ↵Rémi Verschelde
EricEzaM/open-inspector-section-on-drag-and-drop-hover Added ability to unfold editor sections when dragging and dropping.
2020-08-25Merge pull request #41085 from SekoiaTree/masterRémi Verschelde
Fixed node scaling arrows being wrong
2020-08-25Merge pull request #40443 from SkyLucilfer/PluralsSupportRémi Verschelde
Added plurals and context support to Translation
2020-08-25Added ability to unfold editor sections when dragging and dropping.Eric M
Also added editor setting to control the delay used before unfold occurs.
2020-08-25Fixed node scaling arrows being wrongSekoiaTree
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-19Improve search and display in the editor property/method selectorHugo Locurcio
- Use postfix notation for types in the method selector (for consistency with the editor help). - Perform a case-insensitive match and replace spaces with underscores in the search string. - Fix extraneous space after the `void` return type.
2020-08-19Merge pull request #41080 from naithar/feature/ios-framework-importRémi Verschelde
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19iOS Export: Add a method to embed a frameworkSergey Minakov
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.SkyJJ
2020-08-19Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ
fixes and updated class Reference.
2020-08-19Update POT generation to handle context and pluralsSkyJJ
2020-08-19Added plurals and context support to TranslationSkyJJ
2020-08-18Fixed issues with adding custom project settings and added confirmation ↵Eric M
dialog when deleting settings.
2020-08-17Merge pull request #41280 from Calinou/editor-3d-add-invert-x-optionRémi Verschelde
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-15Merge pull request #41223 from javidcf/sprite_frames_editor_zoomRémi Verschelde
Added zoom functionality to sprite frames editor plugin
2020-08-15Merge pull request #41265 from YeldhamDev/rename_diag_tweaksRémi Verschelde
Minor visual improvements to the "Batch Rename" dialog
2020-08-15Merge pull request #41103 from Calinou/editor-improve-easing-inspectorRémi Verschelde
Improve the inspector easing editor
2020-08-15Add an editor setting to invert 3D pan/orbit on the X axisHugo Locurcio
This also makes the invert Y axis option apply to 3D panning. This closes #28082.
2020-08-14Minor visual improvements to the "Batch Rename" dialogMichael Alexsander
2020-08-14Fix and tweak the new header in "Project Settings"Michael Alexsander
2020-08-14Make the editor's 'CheckButton' icon be smallerMichael Alexsander
2020-08-14Merge pull request #41116 from EricEzaM/signal-list-filterRémi Verschelde
Added search box to signals dock.
2020-08-14Merge pull request #41249 from javidcf/tile_set_editor_flat_buttonsRémi Verschelde
Made toolbar buttons in tile set editor flat
2020-08-14Added zoom functionality to sprite frames editor pluginJavier Dehesa
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14Made toolbar buttons in tile set editor flatJavier Dehesa
2020-08-14Modified FileSystemDock so folders can be selected for reimport.geekrelief
2020-08-14Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-11Merge pull request #41032 from mrushyendra/tilemap_previewRémi Verschelde
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11Merge pull request #41002 from AlphaOneProject/issue-40879Rémi Verschelde
Modify the scene only when color changed
2020-08-11i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf)
2020-08-11Merge pull request #41164 from bruvzg/win_attach_consoleRémi Verschelde
[Windows] Attach to parent console instead of creating new one.
2020-08-11[Windows] Attach to parent console instead of creating new one.bruvzg
2020-08-11Merge pull request #41130 from totlmstr/missing-svgRémi Verschelde
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-10Merge pull request #41163 from raulsntos/default-env-formattingRémi Verschelde
Create default_env.tres with the same format used to save it
2020-08-10Rewrite ProjectSettings editor advanced optionsStijn Hinlopen
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10Create default_env.tres with the same format used to save itRaul Santos
2020-08-08Add missing #ifdef MODULE_SVG_ENABLEDtotlmstr
2020-08-08Added search box to signals dock.Eric M
Also made localised code changes for better documentation and readability.
2020-08-07Improve the inspector easing editorHugo Locurcio
- Make it possible to drag a negative easing or an easing of 0 back to a positive value. - Clamp the value between -1000000 and 1000000 to avoid issues related to infinity. - Display more decimals for numbers closer to 0, less for large numbers. - Display trailing zeroes in decimals to avoid flickering when dragging. This closes #18712 and closes #22079.
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
2020-08-03Modify the scene only when color changedAntoine Félix
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Merge pull request #40613 from HaSa1002/multi-lang-docsRémi Verschelde
Add multiple programming language support to class reference
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky