Age | Commit message (Collapse) | Author |
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Increase the editor profiler frame history default and maximum limit
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- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
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Swap Path3DGizmo control points order
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Show class icon in the documentation page header
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(cherry picked from commit 5be04c9153d832449d2b6affd4155977393bf36e)
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Add color contrast to TabContainer backgrounds in the editor
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GDScript: Support `%` in shorthand for `get_node`
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Hide redundant categories from project settings
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Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
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This detection automatically changes some import options, so it's
important that users are aware of this.
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The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.
The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.
The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
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Remove zoom_reset shortcut in 2D editor
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
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Optimize SceneTreeEditor filtering
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
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Use Spatial shader as default for PrimitiveMesh
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
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Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
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Improve style of inspector buttons
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Use the move mouse cursor shape for the inspector array reorder button
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GitHub doesn't allow CORS so we can't download assets from it.
There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
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Follow-up to #61215.
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[Editor] Fix GDExtension GNU/Linux export.
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Use IGN instead of white noise for sky dithering
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Remove warning about animations in different libraries having the same name, since shared names are fine.
Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
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Reorganize Region Rect Editor
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Fix errors and improve UX relating to new animation libraries
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
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Rename `hint_albedo`, `hint_white/black` in shaders
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