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AgeCommit message (Expand)Author
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
2022-09-07Allow images to be imported "for editor use" and respect editor settingsYuri Sizov
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
2022-09-07Merge pull request #49466 from AnilBK/rotate-previewsRémi Verschelde
2022-09-07Merge pull request #58617 from KoBeWi/custom_somethingRémi Verschelde
2022-09-07Merge pull request #65471 from KoBeWi/sRémi Verschelde
2022-09-07Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updatingRémi Verschelde
2022-09-07Merge pull request #59069 from fire-forge/stylebox_margin_functionsRémi Verschelde
2022-09-07Merge pull request #65355 from groud/split_container_min_grab_thicknessRémi Verschelde
2022-09-07Add set_default_margin_all/individual to StyleBoxFireForge
2022-09-07Fix file list in FileDialog not updating on first runRindbee
2022-09-07Fix tile source selection from pickingkobewi
2022-09-07Remove subcategory parameter from `AddOption` in visual shader editorYuri Rubinsky
2022-09-07Allow SplitContainer to have a grab area larger than its visual grabberGilles Roudière
2022-09-07Add missing constants to project converterMicky
2022-09-07Rename ProgressBar.`percent_visible` to `show_percentage`Micky
2022-09-07Refactor to use internal foreign resource checking function.SaracenOne
2022-09-07Merge pull request #65447 from Faless/net/4.x_ssl_to_tlsRémi Verschelde
2022-09-07Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matterRémi Verschelde
2022-09-07Merge pull request #65449 from YuriSizov/editor-main-control-screen-container...Rémi Verschelde
2022-09-07Merge pull request #65437 from YuriSizov/theme-gui-renamesRémi Verschelde
2022-09-07Merge pull request #65197 from Mickeon/rename-connect-one-shotRémi Verschelde
2022-09-07Merge pull request #64361 from Mickeon/rename-caret-blinkRémi Verschelde
2022-09-07[Net] Rename StreamPeerSSL to StreamPeerTLS.Fabio Alessandrelli
2022-09-07Enable material editor preview to be rotated.Anilforextra
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-09-07Make AcceptDialog and derivatives utilize StyleBox fullyYuri Sizov
2022-09-06Rename raise() to move_to_front()kobewi
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
2022-09-06Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky
2022-09-06Merge pull request #65194 from Mickeon/rename-one-shotRémi Verschelde
2022-09-06Merge pull request #64661 from Mickeon/rename-tilemap-worldRémi Verschelde
2022-09-06Merge pull request #65420 from YuriSizov/editor-bit-sized-help-colorsRémi Verschelde
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
2022-09-06Merge pull request #65361 from Mickeon/rename-range-lerpRémi Verschelde
2022-09-06Fix theming error in EditorHelp due to order of operations issueYuri Sizov
2022-09-06Merge pull request #60115 from V-Sekai/scene_scaleRémi Verschelde
2022-09-06Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointersRémi Verschelde
2022-09-06Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-iconRémi Verschelde
2022-09-06Merge pull request #62061 from fire-forge/multinodeeditRémi Verschelde
2022-09-06Merge pull request #65207 from RedMser/annotation-searchRémi Verschelde
2022-09-06Fix various uninitialized member pointersRémi Verschelde
2022-09-06Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_mainRémi Verschelde
2022-09-06Fix tool script button color overriding custom type colorMicky
2022-09-06Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transitionRémi Verschelde
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio