Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-31 | Add sub-resource name when available to script editor | UziMonkey | |
2019-01-01 | Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix | Rémi Verschelde | |
Fix incorrect grid snapping in TileSet editor with separation | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-31 | Fix incorrect grid snapping in TileSet editor with separation | Michael Alexsander Silva Dias | |
2018-12-31 | Fix "method not found" error when script is removed from object | Chaosus | |
2018-12-30 | Fixed a property warning when loading a correct resource type | Dawid Wdowiak | |
Fixed warning when loading a correct resource type to a property that could take more than one resource type. | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-30 | Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458 | Rémi Verschelde | |
Removed graph node headers from state machine nodes | |||
2018-12-30 | Add undo-redo to the TileSet editor, and other improvements | Michael Alexsander Silva Dias | |
2018-12-30 | Removed graph node headers from state machine nodes | Dawid Wdowiak | |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-27 | Make error more explicit when OBJ/MTL files are missing | Rémi Verschelde | |
Fixes #24595. | |||
2018-12-24 | General fixes for the TileSet editor | Michael Alexsander Silva Dias | |
2018-12-22 | Fix blend tree generating wrong node names | Guilherme Felipe | |
Now it's possible to connect nodes again. | |||
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS | |
2018-12-21 | ProjectManager: Warn when projects have different config_version | Rémi Verschelde | |
When opening projects for edition through the project manager, the following checks are now done: 1. If the config_version is lower than the one used by the current engine version, users are asked if they want to convert to the new format or abort editing. Fixes #20626. 2. If the config_version is higher than the expected one (project from a more recent and incompatible engine version), projects are grayed out and can't be edited. Fixes #18758. When editing from the command line, the behaviour is unchanged: projects in situation (1) are automatically converted, while projects in situation (2) show an error message (made more explicit). The "Run" option from the project manager was not changed, so it will still run (1) projects without converting them, and fail running (2) projects. Co-authored-by: groud <gilles.roudiere@gmail.com> | |||
2018-12-21 | Merge pull request #24519 from Chaosus/error_label_fix | Rémi Verschelde | |
Change LinkLabel back to Label in error status bar | |||
2018-12-21 | Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw | Rémi Verschelde | |
Fix small drawing error in TileSet editor | |||
2018-12-21 | Change LinkLabel back to Label in error status bar | Chaosus | |
2018-12-20 | Fix small drawing error in TileSet editor | Michael Alexsander Silva Dias | |
2018-12-20 | Fixes for TileSetEditor and TileMapEditor | Guilherme Felipe | |
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE | |||
2018-12-19 | CodeEditor: Drop unused enable_complete_timer variable | Rémi Verschelde | |
Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23. | |||
2018-12-19 | Merge pull request #24462 from guilhermefelipecgs/fix_copy_paste_tilemap | Rémi Verschelde | |
Fix copy/paste for TileMap | |||
2018-12-18 | Fix copy/paste for TileMap | Guilherme Felipe | |
Fix #24440 | |||
2018-12-18 | Merge pull request #24451 from ↵ | Rémi Verschelde | |
mateusfccp/animation_editor_curve_tangent_different_color Change color of AnimationPlayer curve to "highlight" | |||
2018-12-18 | Small fixes for the AnimationTree editor | Michael Alexsander Silva Dias | |
2018-12-18 | Change color of AnimationPlayer curve to "highlight" | Mateus Felipe C. C. Pinto | |
This is to be consistent with Curve editor and to be less confusing related to tangent lines color. | |||
2018-12-18 | EditorSettings: Remove enable_code_completion_delay | Rémi Verschelde | |
It was badly named (it disables code completion, not just the delay), and also badly implemented (not preventing the timer for running, but just preventing it to show the autocompletion). It could be readded with a proper name and cleaner implementation if there's an actual need for it. Supersedes #24407 and closes #24352. | |||
2018-12-18 | Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes | Rémi Verschelde | |
General fixes for the AnimationTree editor | |||
2018-12-18 | Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumb | Rémi Verschelde | |
Fix bread crumb of AnimationTree | |||
2018-12-17 | Make the AnimationTree editor's path section more obvious | Michael Alexsander Silva Dias | |
2018-12-17 | General fixes for the AnimationTree editor | Michael Alexsander Silva Dias | |
2018-12-17 | Fix bread crumb of AnimationTree | Guilherme Felipe | |
2018-12-17 | Fix sometimes uninitialized variable warning raised by Xcode 9.4.1 | Rémi Verschelde | |
Fixes this warning raised by Travis CI on macOS: ``` editor/plugins/polygon_2d_editor_plugin.cpp:95:6: warning: variable 'skeleton' is used uninitialized whenever 'if' condition is true [-Wsometimes-uninitialized] if (!node->has_node(node->get_skeleton())) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:106:7: note: uninitialized use occurs here if (!skeleton) { ^~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:95:2: note: remove the 'if' if its condition is always false if (!node->has_node(node->get_skeleton())) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:94:22: note: initialize the variable 'skeleton' to silence this warning Skeleton2D *skeleton; ^ = NULL ``` | |||
2018-12-17 | Merge pull request #24410 from YeldhamDev/graph_editors_title_fix | Rémi Verschelde | |
Fix titles in graph editors being invisible when headers are enabled | |||
2018-12-16 | Fix titles in graph editors being invisible when headers are enabled | Michael Alexsander Silva Dias | |
2018-12-16 | Change global timestamp behaviour earlier | Alexandre LittleWhite Laurent | |
2018-12-16 | Ensure cursor is visible when EditorSpinSlider exits the tree | Rémi Verschelde | |
Supersedes and closes #22581. | |||
2018-12-16 | Merge pull request #24405 from guilhermefelipecgs/fix_undo_fsm | Rémi Verschelde | |
Fix "undo" of the state machine losing node's position | |||
2018-12-16 | Fix "undo" of the state machine losing node's position | Guilherme Felipe | |
2018-12-16 | Merge pull request #24397 from volzhs/builtin-script | Rémi Verschelde | |
Create built-in script properly | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-16 | Merge pull request #24376 from Calinou/tweak-editor-status-colors | Rémi Verschelde | |
Tweak editor status colors (success, warning, error) | |||
2018-12-16 | Merge pull request #24308 from mineevgleb/#24303-persist-project-sorting-order | Rémi Verschelde | |
#24303: remember sorting order in the project manager | |||
2018-12-16 | Create built-in script properly | volzhs | |
2018-12-15 | Tweak editor status colors (success, warning, error) | Hugo Locurcio | |
Some of the previous colors were "overbright" in the sense that some of their components were above 1, causing font anti-aliasing to look bad. These new colors should be easier on the eyes while fitting better with the rest of the editor's color palette. | |||
2018-12-15 | 24303: remember sorting order in the project manager | Gleb Mineev | |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-12-14 | Merge pull request #23464 from GameCoderStudios/master | Rémi Verschelde | |
Ability to pick child nodes of scenes instances marked with "Editable… |