Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-30 | Fixed error when creating physical skeleton | PouleyKetchoupp | |
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920 | |||
2019-11-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-11-28 | Don't cast item to Spatial when checking if it's locked | Aaron Franke | |
Not a necessary cast, and causes a crash any time it's not a Spatial. | |||
2019-11-28 | Merge pull request #33952 from KoBeWi/not_my_fault | Rémi Verschelde | |
Fix box selection being cancelled immediately | |||
2019-11-27 | Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose | Marios Staikopoulos | |
2019-11-27 | Fix box selection being cancelled immediately | Tomasz Chabora | |
2019-11-27 | Show thumbnail for DynamicFont resource | volzhs | |
2019-11-26 | Range: Remove min/max check added in #33908 | Rémi Verschelde | |
This wasn't a very good idea as it puts too strict requirements on how to set `min` and `max` values. For example, since the default min and max are 0 and 100, this triggers an error: ``` set_min(256) set_max(16384) ``` Since `min` will be higher than `max` temporarily. It can be worked around by setting max first, but it's not really intuitive. I'll relax the requirement as it's only a problem in `get_as_ratio`, which already has a check. Fix another min == max occurrence. | |||
2019-11-26 | Merge pull request #33887 from dankan1890/old_search_fix | Rémi Verschelde | |
Fixed missing scrolling in Search Help Dialog. | |||
2019-11-26 | Range: Fix cases where max was set to or below min value | Rémi Verschelde | |
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907. | |||
2019-11-26 | Merge pull request #33892 from nekomatata/scirpt-editor-fixes | Rémi Verschelde | |
Fixes around ScriptEditor script list | |||
2019-11-25 | Fixes around ScriptEditor script list | PouleyKetchoupp | |
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<) - Fixed crash (integer division by zero) when using previous/next script shortcut with no script open - Fixed error when dropping a script file with no script open ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0) At: scene\gui\item_list.cpp:257 | |||
2019-11-25 | Debug menu in editor doesn't hide on checkbox toggle | PouleyKetchoupp | |
Fixes #33850 | |||
2019-11-25 | Fixed missing scrolling in Search Help Dialog. | dankan1890 | |
Fix #33675 | |||
2019-11-25 | Merge pull request #33860 from nekomatata/stylebox-preview-shadow | Rémi Verschelde | |
StyleBox preview adjusted to fit all drawn content | |||
2019-11-25 | Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay | Rémi Verschelde | |
Use the CanvasItemEditor info overlay to display TileMap coordinates | |||
2019-11-25 | Removed translation for bookmarks menu item name in TextEditor | PouleyKetchoupp | |
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language. | |||
2019-11-24 | StyleBox preview adjusted to fit all drawn content | PouleyKetchoupp | |
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered. The preview control clips contents so that in any case it doesn't bleed on controls around. Fixes #33801 | |||
2019-11-22 | Use the CanvasItemEditor info overlay to display TileMap coordinates | Hugo Locurcio | |
This also removes the editor setting that toggles coordinate display, as it no longer solves an existing bug. This closes #28135. | |||
2019-11-22 | 33714 glTF2 handle undefined load-time scene. | K. S. Ernest (iFire) Lee | |
2019-11-22 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-11-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-11-22 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-11-21 | Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2 | Rémi Verschelde | |
Error instead of crash in gltf import with more than one morph target | |||
2019-11-21 | Merge pull request #33793 from fire/33756 | Rémi Verschelde | |
33756 gltf2 importer should use zfar | |||
2019-11-21 | Error instead of crash in gltf import with more than one morph target | PouleyKetchoupp | |
Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8 Helps with #16124, while Blender 2.81 has the proper export fix. | |||
2019-11-21 | 33756 gltf2 importer should use zfar | K. S. Ernest (iFire) Lee | |
2019-11-21 | Unfold directories when showing in file system | Tomasz Chabora | |
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | |
Fix some overflows and unitialized variables | |||
2019-11-20 | Merge pull request #33734 from merumelu/editor-vcs-init | Rémi Verschelde | |
Editor: fix typo in VCS plugin method names | |||
2019-11-20 | 33714 If the gltf2 asset has no scene, it is corrupt. | K. S. Ernest (iFire) Lee | |
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-19 | Cancel drag when selection changes | Tomasz Chabora | |
2019-11-19 | Editor: fix typo in VCS plugin method names | merumelu | |
2019-11-19 | Merge pull request #33673 from YeldhamDev/script_templates_lines_style | Rémi Verschelde | |
Make the script templates' blank lines conform with the official style guide | |||
2019-11-19 | Merge pull request #33700 from nekomatata/sprite-add-label-overlap | Rémi Verschelde | |
Fixed "Add Sprite..." label overlapping with zoom controls | |||
2019-11-18 | Consider locked moving objects when updating viewport | Tomasz Chabora | |
2019-11-18 | Fixed "Add Sprite..." label overlapping with zoom controls | PouleyKetchoupp | |
2019-11-18 | Fixed ScriptEditorDebugger minimum size | PouleyKetchoupp | |
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs. Fixes #20837 | |||
2019-11-17 | Fix animation key snapping at high zooms | Tomasz Chabora | |
2019-11-17 | Make the script templates' blank lines conform with the official style guide | Michael Alexsander | |
2019-11-14 | Merge pull request #33607 from Calinou/orbit-modifier-always-alt | Rémi Verschelde | |
Always allow Alt as an orbit modifier in the 3D editor | |||
2019-11-14 | Always allow Alt as an orbit modifier in the 3D editor | Hugo Locurcio | |
This makes it easier to navigate in 3D when using a graphics tablet. This fallback modifier will only be available if no other modifier is using Alt. This partially addresses https://github.com/godotengine/godot-proposals/issues/196. | |||
2019-11-14 | Add a tooltip to explain what marking a preset as "runnable" does | Hugo Locurcio | |
2019-11-14 | Merge pull request #33617 from Chaosus/fix_theme_element2 | Rémi Verschelde | |
Fix incorrect error/matches label color when switching from light to dark theme | |||
2019-11-14 | EditorNode: Improve tooltip for pause button | Rémi Verschelde | |
Closes #14742. | |||
2019-11-14 | Fix incorrect error label color when switching from light to dark theme | Yuri Roubinsky | |
2019-11-14 | Merge pull request #33614 from Chaosus/fix_theme_element | Rémi Verschelde | |
Fix "matches" label color in light theme | |||
2019-11-14 | Fix "matches" label color in light theme | Yuri Roubinsky | |
2019-11-13 | Disable ok button if no key is selected when adding event to an action | Gilles Roudière | |