Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-03 | Merge pull request #59834 from trollodel/advanced_import_fix | Rémi Verschelde | |
Fix some bugs in the advanced scene import | |||
2022-07-02 | Merge pull request #62647 from python273/asset-library-dynamic-column-count | Rémi Verschelde | |
2022-07-02 | Make asset library's column count dynamic | python273 | |
2022-07-02 | Merge pull request #61168 from DeeJayLSP/wav_ieee | Rémi Verschelde | |
2022-07-02 | Merge pull request #61610 from ↵ | Rémi Verschelde | |
TokageItLab/importer-retarget-registered-gdhumanoid | |||
2022-07-01 | Stretch image on resize in asset description dialog | Kirill | |
2022-06-30 | Merge pull request #62540 from MinusKube/debugger-array-crash | Rémi Verschelde | |
Add/fix support for RID, Callable and Signal in editor properties | |||
2022-07-01 | Fixing Print_rich which only displays correctly in terminal | Voylin | |
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected. | |||
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-30 | Add editor properties for Callable and Signal | MinusKube | |
2022-06-30 | Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage | Rémi Verschelde | |
Mention mipmap and memory usage in the texture editor preview | |||
2022-06-30 | Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available | Rémi Verschelde | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-30 | Merge pull request #62511 from Chaosus/fix_doc_title_property | Rémi Verschelde | |
Fix `help_title_font_size` editor property to correctly apply to docs | |||
2022-06-29 | Merge pull request #62084 from smix8/path_debug_options_4.x | Rémi Verschelde | |
Add Path2D/3D debug options | |||
2022-06-29 | Mention mipmap and memory usage in the texture editor preview | Hugo Locurcio | |
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI. | |||
2022-06-29 | Fix `help_title_font_size` editor property to correctly apply to docs | Yuri Rubinsky | |
2022-06-29 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f29241fa1eed5899604e6b8c8fc3b4c84e4f4641) | |||
2022-06-28 | Merge pull request #62489 from qarmin/more_renames | Rémi Verschelde | |
More function/class renames in converter | |||
2022-06-28 | More function/class renames in converter | Rafał Mikrut | |
2022-06-29 | Adding print_rich for printing with BBCode | Voylin | |
2022-06-28 | Merge pull request #62470 from vnen/gdscript-export-nodes | Rémi Verschelde | |
GDScript: Enable exporting nodes to the inspector | |||
2022-06-28 | Merge pull request #62468 from V-Sekai/core-const-expressions | Rémi Verschelde | |
Add a const call mode to Object, Variant and Script. | |||
2022-06-27 | GDScript: Enable exporting nodes to the inspector | George Marques | |
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed. | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker | |
2022-06-27 | Merge pull request #61954 from KoBeWi/scene_factory🏭 | Rémi Verschelde | |
2022-06-27 | Fixup #62318 after ResourceCache changes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62318 from reduz/simplify-subresource-saving | Rémi Verschelde | |
Simplify Subresource Saving | |||
2022-06-27 | Merge pull request #62185 from reduz/export-node-pointer-path | Rémi Verschelde | |
Add ability to export Node pointers as NodePaths | |||
2022-06-26 | Merge pull request #62221 from ConteZero/drag_and_drop_option | Rémi Verschelde | |
Add an option to drag'n'drop selected text in ``TextEdit`` | |||
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-06-26 | Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes | Rémi Verschelde | |
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | |||
2022-06-26 | Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons | Rémi Verschelde | |
Add editor icons for abstract nodes that can now be added in the editor | |||
2022-06-26 | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | Hugo Locurcio | |
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de> | |||
2022-06-26 | Add editor icons for abstract nodes that can now be added in the editor | Hugo Locurcio | |
2022-06-25 | Merge pull request #62406 from YeldhamDev/custom_scene_fix | Rémi Verschelde | |
Fix error about transient window when running a custom scene | |||
2022-06-25 | Fix error about transient window when running a custom scene | Michael Alexsander | |
2022-06-25 | Add ability to export Node pointers as NodePaths | reduz | |
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer). | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-25 | Merge pull request #62372 from MarcusElg/nosliderrename | Rémi Verschelde | |
Rename @export_range's noslider option to no_slider | |||
2022-06-24 | Add MJPEG to the list of editor capitalizations | Hugo Locurcio | |
2022-06-24 | Rename export_range's noslider option to no_slider | Marcus Elg | |
2022-06-24 | Merge pull request #61698 from raulsntos/icon_color-editor-theme | Rémi Verschelde | |
Add icon colors to editor theme | |||
2022-06-23 | Merge pull request #62349 from KoBeWi/crash_pattern | Rémi Verschelde | |
Fix crash when drawing invalid tiles | |||
2022-06-23 | Simplify Subresource Saving | reduz | |
Redo edited subresource (and resource) saving in a much more simplified way. I think this should work (unless I am missing something) and be faster than what is there. It should also supersede #55885. I am not 100% entirely convinced that this approach works, but I think it should so please test. | |||
2022-06-23 | Add icon colors to editor theme | Raul Santos | |
Add `icon_normal_color`, `icon_pressed_color`, and `icon_disabled_color` to `Button`, `OptionButton`, `CheckButton`, and `CheckBox`. | |||
2022-06-23 | Merge pull request #62323 from Maran23/window-title-changed-data-fix | Rémi Verschelde | |
2022-06-23 | Fix crash when drawing invalid tiles | kobewi | |
2022-06-23 | Merge pull request #61966 from Rindbee/fix-internal-nodes-owned | Rémi Verschelde | |
Fix setting owner on internal nodes when save branch as scene |