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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-03-06
Don't save unchanged script upon closing
kobewi
2021-03-06
Fix enabling of created plugin
Shatur95
2021-03-06
Fix crash on cleanup of EditorFileServer
Pedro J. Estébanez
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-03-01
Merge pull request #41437 from KoBeWi/put_it_here
Rémi Verschelde
2021-03-01
Merge pull request #46544 from Chaosus/tilemap_signal_fix
Rémi Verschelde
2021-03-01
Merge pull request #46535 from asmaloney/fix-gizmo-names
Rémi Verschelde
2021-03-01
Check before connecting `TileMapEditor::settings_changed`
Yuri Roubinsky
2021-02-28
Fix gizmo names
Andy Maloney
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-26
Don't check modified time if file doesn't exist
kobewi
2021-02-26
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Rémi Verschelde
2021-02-26
Prevent crash when clicking Mesh in MeshInstance when is scene root
hilfazer
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-26
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
Rémi Verschelde
2021-02-26
Save ProjectSettings on editor restart
kobewi
2021-02-26
Prevent 'Change Type' on nodes from an instanced scene
hilfazer
2021-02-26
Add outline to dragged guide text
Vedat Günel
2021-02-25
Fix heap-use-after-free in Import Defaults Editor
Michael Alexsander
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-24
Merge pull request #46394 from YeldhamDev/import_defaults_fix
Rémi Verschelde
2021-02-24
Fix capitalization of checkbox in Input Map Editor
Michael Alexsander
2021-02-24
Fix import selector resetting in Import Defaults Editor
Michael Alexsander
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-24
Merge pull request #46354 from reduz/importer-defaults-editor
Rémi Verschelde
2021-02-24
Merge pull request #46342 from YeldhamDev/sun_preview_enhancements
Rémi Verschelde
2021-02-24
Merge pull request #46133 from aaronfranke/gray
Rémi Verschelde
2021-02-23
Added Import Defaults Editor in Project Settings
reduz
2021-02-23
Apply minor visual enhancements to the Sun/Env Preview
Michael Alexsander
2021-02-22
Add preview Sun and Environment
reduz
2021-02-22
i18n: Sync translations with Weblate
Rémi Verschelde
2021-02-22
Merge pull request #46263 from dalexeev/fix-help-shortcut-2
Rémi Verschelde
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-21
Added Comment node to Visual Shaders
Yuri Roubinsky
2021-02-21
Fix "editor/editor_help" shortcut (again)
Danil Alexeev
2021-02-19
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-...
Rémi Verschelde
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
Rémi Verschelde
2021-02-19
Fix `SceneTreeEditor::update_timer` - timeout signal
Yuri Roubinsky
2021-02-19
Added Built-in Action editor to Editor Settings dialog.
Eric M
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-19
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
Rémi Verschelde
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Reorganize Project Settings
reduz
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