Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-30 | Improve the VisualShader/VisualScript editor UI | Hendrik Brucker | |
2022-04-29 | Fix external link icon black background | Haoyu Qiu | |
(cherry picked from commit 65f3d99693762a86bcd6e29d3bc5c528b6ffce54) | |||
2022-04-29 | Load fallback icon for custom class when no icon available | Haoyu Qiu | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Limit the maximum value of unbinds to signal_argument_size | Rindbee | |
Update editor/connections_dialog.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2022-04-27 | Merge pull request #56093 from bruvzg/pck_section_load | Rémi Verschelde | |
Improve embedded PCK loading and exporting. | |||
2022-04-27 | Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #60440 from ↵ | Rémi Verschelde | |
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ | |||
2022-04-27 | Merge pull request #60549 from timothyqiu/import-preset-i18n | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-27 | Merge pull request #60535 from timothyqiu/class-name-icon | Rémi Verschelde | |
Fix custom class icon when it inherits from a script | |||
2022-04-27 | Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option | Rémi Verschelde | |
Add an option to clamp HDR exposure to reduce environment fireflies | |||
2022-04-27 | Make more import preset name translatable | Haoyu Qiu | |
2022-04-27 | Fix custom class icon when it inherits from a script | Haoyu Qiu | |
2022-04-27 | Add an option to clamp HDR exposure to reduce environment fireflies | Hugo Locurcio | |
HDRI panoramas designed for realistic lighting can have extremely bright suns, causing fireflies to appear in the environment reflection (in addition to making environment lighting too bright when a DirectionalLight3D is used). This uses the Filament tonemapping formula. | |||
2022-04-26 | Add RayCast2D target_position editor handle | FireForge | |
2022-04-26 | Allow using other property hints without the range hint | Aaron Franke | |
2022-04-26 | Merge pull request #60395 from Geometror/editor-gradient-preview-plugin | Rémi Verschelde | |
2022-04-26 | Merge pull request #60008 from fire-forge/bitmap-preview | Rémi Verschelde | |
2022-04-26 | Merge pull request #60367 from timothyqiu/refresh-cd | Rémi Verschelde | |
2022-04-26 | Merge pull request #60409 from fire-forge/array-type | Rémi Verschelde | |
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60446 from KoBeWi/animation_extermination | Rémi Verschelde | |
Remove RESET tracks after removing tracks | |||
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels | Rémi Verschelde | |
Fixed issue where panels in sprite frames editor couldn't be resized | |||
2022-04-25 | Add more property capitalizations | FireForge | |
- BiDi - FileSystem - NavMesh | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e) | |||
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60500 from KoBeWi/scene_crasher | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-25 | Fix crash with nested resources | kobewi | |
2022-04-24 | Add an external link editor icon | Hugo Locurcio | |
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org> | |||
2022-04-24 | Fix type name typo in Debug Adapter Protocol | Aaron Franke | |
2022-04-24 | Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-23 | Remove RESET tracks after removing tracks | kobewi | |
2022-04-22 | Fix RESET animation not being created | kobewi | |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Show typed Array type in Array editor | FireForge | |
- Use vformat() and TTR() for Array editor button text |