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2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_rebornRémi Verschelde
Improve conections dialog
2019-06-11Merge pull request #29519 from Ranoller/masterRémi Verschelde
Make tilemap texture origin point top-left.
2019-06-11Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparationRémi Verschelde
Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11Merge pull request #29508 from Calinou/doc-hex-constant-uppercaseRémi Verschelde
Use uppercase for all hexadecimal constants in the editor help
2019-06-10Merge pull request #29497 from qarmin/fix_memory_leak_in_filesRémi Verschelde
Fix memory leak after closing files
2019-06-09Merge pull request #29527 from YeldhamDev/orphan_dialog_dependencies_tooltipMichael Alexsander Silva Dias
Add tooltip for the dependencies buttons in the orphan explorer dialog
2019-06-10Fix crash when selecting favorate directory on EditorFileDialogvolzhs
The problem was that favorite tool button kept to change pressed and unpressed state with toggled event. This is a quick fix for crash. EditorFileDialog might need to be refactor later.
2019-06-06Add tooltip for the dependencies buttons in the orphan explorer dialogMichael Alexsander Silva Dias
2019-06-06Improve conections dialogMichael Alexsander Silva Dias
2019-06-05Make tilemap texture origin point top-left.Ranoller
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05Add a margin to "checkable" property checkboxes in the editor inspectorHugo Locurcio
This makes "checkable" property checkboxes look more consistent with other checkboxes.
2019-06-05Use uppercase for all hexadecimal constants in the editor helpHugo Locurcio
2019-06-05Fix memory leak after closing filesqarmin
2019-06-04Merge pull request #29411 from clayjohn/multimesh_instance_2dRémi Verschelde
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04Merge pull request #29459 from hpvb/fix-move-renameRémi Verschelde
Fix moving and renaming files
2019-06-04Merge pull request #29452 from YeldhamDev/remember_selected_subtileRémi Verschelde
Remember selected subtile when updating the TileMap editor
2019-06-04Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fixRémi Verschelde
Fix TileMap editor not correctly copying atlas tiles
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
2019-06-04Merge pull request #29448 from Calinou/improve-performance-monitor-displayRémi Verschelde
Improve the performance monitor display
2019-06-04Fix error spam when typing in the TileMap editor's search box while having ↵Michael Alexsander Silva Dias
no results
2019-06-04Fix TileMap editor not correctly copying atlas tilesMichael Alexsander Silva Dias
Fixes #29307.
2019-06-03Remember selected subtile when updating the TileMap editorMichael Alexsander Silva Dias
Fixes #29444.
2019-06-03Improve the performance monitor displayHugo Locurcio
- Use dark colors when using a light theme for better visibility - Enable antialiasing (only effective when using the GLES3 renderer) - Make graph lines thinner but opaque - Scale graph line widths on hiDPI displays
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-06-03Merge pull request #28099 from lupoDharkael/fix-completionRémi Verschelde
Fix code completion not working with class_name
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
MeshLibrary export improvements
2019-06-03Merge pull request #29412 from YeldhamDev/audio_editor_pause_fixRémi Verschelde
Fix pausing in audio player editor acting the same as stopping
2019-06-03Merge pull request #29417 from YeldhamDev/visual_shader_iconRémi Verschelde
Better visual shader icon
2019-06-03Merge pull request #29428 from akien-mga/docdata-merge-propertiesRémi Verschelde
doc: Fix DocData.merge_from copying old setters and getters
2019-06-03doc: Fix DocData.merge_from copying old setters and gettersRémi Verschelde
This is not necessary and means that some setters and getters can end up wrong if they are changed in the bindings but DocData does not update them when running --doctool. Fixes #29425. Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03Add HeightMapShape mesh in CollisionShape gizmoJFonS
2019-06-03Better visual shader iconMichael Alexsander Silva Dias
Closes #20695.
2019-06-02Fix pausing in audio player editor acting the same as stoppingMichael Alexsander Silva Dias
2019-06-01Display longer Git hashes in engine version dialogsHugo Locurcio
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
2019-06-01Merge pull request #29360 from Calinou/improve-curve-editor-renderingRémi Verschelde
Improve the curve editor rendering
2019-06-01Merge pull request #24560 from guilhermefelipecgs/fix_24549Rémi Verschelde
Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editorRémi Verschelde
Add sub-resource name when available to script editor
2019-06-01Merge pull request #28695 from Ranoller/patch-2Rémi Verschelde
FIX Script editor doesn´t send unsaved script #28693
2019-06-01Improve the curve editor renderingHugo Locurcio
- Fix grid rendering when using a light theme - Enable anti-aliasing for the main curve line (only applies when using the GLES3 renderer) - Swap the main line and edge line colors for better visibility - Scale some line widths on hiDPI displays (not all of them could be scaled due to rendering bugs)
2019-05-31Merge pull request #27309 from KoBeWi/main_scene_on_androidRémi Verschelde
Ensure main scene is set when running on device
2019-05-31Ensure main scene is set when running on deviceTomasz Chabora
2019-05-31Merge pull request #27334 from qarmin/add_50_percent_editor_scaleRémi Verschelde
Add support for 50% editor scale
2019-05-31Merge pull request #28144 from Calinou/animation-track-editor-align-boolRémi Verschelde
Align boolean track icons to other keys in the animation editor
2019-05-31Merge pull request #29318 from bojidar-bg/29313-control-constant-updateRémi Verschelde
Fix constant redrawing of the editor when selecting a Control in a Container
2019-05-31Merge pull request #29324 from qarmin/fix_memory_leak_text_editorRémi Verschelde
Fix memory leak in Text Editor and FileSystem dock
2019-05-31Merge pull request #29329 from volzhs/fix-animation-playerRémi Verschelde
Fix animation player
2019-05-31Merge pull request #29334 from KoBeWi/not_crash_is_trueRémi Verschelde
Fix crash when inherit in rootless unsaved scene
2019-05-31Merge pull request #29328 from KoBeWi/undo_cpuparticles_tooRémi Verschelde
Allow undo of conversion to CPUParticles
2019-05-31Merge pull request #29301 from creikey/fix-remotescenetreeRémi Verschelde
Hide remote scene tree when adding new scene