Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Editor: Fix invalid use of Node::get_viewport() after rename of ↵ | Rémi Verschelde | |
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too. | |||
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | Rémi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far | Rémi Verschelde | |
Rename Camera3D near and far getters and setters | |||
2020-12-28 | Merge pull request #44524 from madmiraal/rename-editor-viewport | Rémi Verschelde | |
Rename EditorInterface get_editor_viewport to get_editor_main_control | |||
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-27 | Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable | Rémi Verschelde | |
Move the brightness factor for highlighted 3D gizmos to a variable | |||
2020-12-27 | Move the brightness factor for highlighted 3D gizmos to a variable | Hugo Locurcio | |
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326. | |||
2020-12-27 | Merge pull request #44700 from VedatGunel/fix-title | Rémi Verschelde | |
Fix incorrect title in Inherit dialog | |||
2020-12-27 | Fix Layout menu not working | kobewi | |
2020-12-26 | Fix incorrect title and button text in Inherit dialog | Vedat Günel | |
2020-12-25 | Makes strings translatable on right-click menu in visual shader | Yuri Roubinsky | |
2020-12-24 | Fix blendshapes and calculation of bone_aabbs | Lyuma | |
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0. | |||
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee | |
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2 | |||
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-22 | Fix filename disambiguation on scripts in certain occasions | Michael Alexsander | |
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Rename unselect to deselect | Marcel Admiraal | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-20 | Tweak the editor CheckButton "presed" appearance to be more recognizable | Hugo Locurcio | |
The blue accent color is now used, which matches the default editor accent color. It doesn't change to match the currently configured accent color automatically, but doing so would require modifying the CheckButton class a lot for little benefit. | |||
2020-12-20 | Disable "Commit" button in VCS plugin if there's no commit message | Michael Alexsander | |
2020-12-20 | Rename Camera3D near and far getters and setters | Marcel Admiraal | |
Renames: - get_znear() -> get_near() - set_znear() -> set_near() - get_zfar() -> get_far() - set_zfar() -> set_far() | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill | Rémi Verschelde | |
Removed default commit message | |||
2020-12-20 | Removed default commit message | janglee | |
2020-12-19 | Rename EditorInterface get_editor_viewport to get_editor_main_control | Marcel Admiraal | |
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-19 | Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5 | Rémi Verschelde | |
Fixed EditorPropertyText change signal emission. | |||
2020-12-18 | Improved shadow rendering efficiency | reduz | |
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot | |||
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-18 | Show constructor arguments in Search Help panel (for basic types) | Yuri Roubinsky | |
2020-12-17 | Merge pull request #43416 from pycbouh/graph-minimap | Rémi Verschelde | |
Add a minimap to the GraphEdit | |||
2020-12-17 | Merge pull request #44301 from pycbouh/show-count-find-in-files | Rémi Verschelde | |
Display the number of results for global search | |||
2020-12-16 | Merge pull request #44410 from KoBeWi/project--tools--thisPR | Rémi Verschelde | |
Make tool menu plugins use Callables for callback | |||
2020-12-16 | Make tool menu plugins use Callables for callback | kobewi | |
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-16 | Merge pull request #44429 from mbrlabs/rot-gizmo-handle | Rémi Verschelde | |
Changed the rotation gizmo handle to use the active axis color | |||
2020-12-16 | Changed the rotation gizmo handle to use the active axis color | Marcus Brummer | |
2020-12-16 | Merge pull request #44366 from ↵ | Rémi Verschelde | |
gongpha/fix-texture3d-texturearray-icon-rasterizing Improve Texture3D and TextureArray icons | |||
2020-12-15 | Merge pull request #44377 from Calinou/rename-textureprogressbar | Rémi Verschelde | |
Rename the TextureProgress node to TextureProgressBar | |||
2020-12-15 | Merge pull request #36530 from KoBeWi/text_with_backdrop | Rémi Verschelde | |
Add outline to ruler tool | |||
2020-12-15 | Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity | Rémi Verschelde | |
Increase the default 3D manipulator gizmo opacity for better visibility |