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2022-10-03Merge pull request #66795 from manueldun/loadSavedMaterialRémi Verschelde
fix error dialog from appearing after loading material res
2022-10-03Merge pull request #65276 from aaronfranke/shaderRémi Verschelde
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03Merge pull request #66715 from YeldhamDev/script_hide_portRémi Verschelde
Remember scripts panel's visibility state
2022-10-03Merge pull request #66689 from MewPurPur/property-editor-renamesRémi Verschelde
Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03Merge pull request #66668 from Anutrix/allow-open-filesRémi Verschelde
Fixed shader editor not allowing open files when there is no files already open
2022-10-03Merge pull request #66656 from magian1127/4.0DelAutotileRémi Verschelde
TileMap mouse right can delete autotile
2022-10-02fix error dialog from appearing after loading material resManuel Dun
2022-10-02Separate TextShaderEditor and ShaderEditorPlugin into different filesAaron Franke
2022-10-02Rename ShaderEditor that edits text shaders to TextShaderEditorAaron Franke
2022-10-01Remember scripts panel's visibility stateMichael Alexsander
2022-10-01Fixed shader editor when no files are currently in shader listAnutrix
2022-09-30Merge pull request #65903 from groud/improve_terrain_paintingRémi Verschelde
Right-click to erase TileSet terrains and bugfixes
2022-09-30Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypyRémi Verschelde
ci: add Python static analysis check via mypy
2022-09-30Rename Copy Property –> Copy ValueVolTer
2022-09-30TileMap mouse right can delete autotileMagian
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-30ci: add Python static analysis check via mypyJiri Suchan
2022-09-30Merge pull request #66242 from akien-mga/scons-unify-tools-targetRémi Verschelde
2022-09-30Merge pull request #66640 from gotnospirit/master-project_converter-json-printRémi Verschelde
Project converter: JSON.print -> JSON.stringify
2022-09-30Merge pull request #66636 from ↵Rémi Verschelde
gotnospirit/master-project_converter-os-get_datetime Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system
2022-09-30Merge pull request #66632 from RedMser/script-override-gutter-docs-fixRémi Verschelde
Fix wrong docs opening in script override gutter
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
Fix typos - "collison" -> "collision"
2022-09-30Project converter: JSON.print -> JSON.stringifyJames
2022-09-30Project converter: OS.get_datetime -> Time.get_datetime_dict_from_systemJames
2022-09-30Fix wrong docs opening in script override gutterRedMser
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-29Merge pull request #66590 from ↵Rémi Verschelde
akien-mga/animation-workaround-disable-onion-skinning Animation editor: Disable onion skinning temporarily due to rendering bug
2022-09-29Merge pull request #66575 from MewPurPur/indent-dedent-in-scripteditRémi Verschelde
Rename Indent Left/Right options in the Script Editor to Indent/Unindent
2022-09-29Rename Indent Left/Right to Indent/DedentVolTer
2022-09-29Animation editor: Disable onion skinning temporarily due to rendering bugRémi Verschelde
Works around #53870.
2022-09-29Merge pull request #66565 from clayjohn/canvas-lightsRémi Verschelde
Clean up canvas light shader API.
2022-09-28Clean up canvas light shader API.clayjohn
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION
2022-09-28Fix MSVC warning C4706: assignment within conditional expressionRémi Verschelde
Part of #66537.
2022-09-28Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tabRémi Verschelde
Prevent docks to be reset to first tab when switching dock visibility
2022-09-27i18n: Sync editor translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 7ee90a080f88d7f5786b25cc829da65b5c33faa7)
2022-09-27Merge pull request #66244 from GuilhermeGSousa/tilemap-dock-release-fixRémi Verschelde
Fix mouse release leaving dock area
2022-09-27Fix mouse release leaving dock areaGuilherme Sousa
2022-09-27Fix wrong DirAccess function in project converterkobewi
2022-09-27Merge pull request #66441 from Calinou/editor-fix-play-buttons-disappearingRémi Verschelde
Fix project run/stop buttons disappearing in the editor
2022-09-26Merge pull request #66440 from Chaosus/shader_completion_definesYuri Rubinsky
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-09-26Merge pull request #66416 from MewPurPur/dependency-editor-improvementsRémi Verschelde
Add ability to open multiple scenes in the Dependency Editor
2022-09-26Merge pull request #66382 from MewPurPur/replace-in-files-foreverRémi Verschelde
Make Replace in Files always visible in Search
2022-09-26Merge pull request #66309 from RedMser/focus-search-bar-scene-tree-dialogRémi Verschelde
focus search bar by default
2022-09-26Add defines to completion list in shadersYuri Rubinsky
2022-09-26Fix project run/stop buttons disappearing in the editorHugo Locurcio
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26Merge pull request #64756 from Calinou/editor-rename-run-project-shortcutsRémi Verschelde
Rename editor run/pause/stop shortcuts and tooltips for consistency
2022-09-26Merge pull request #66404 from KoBeWi/advancementRémi Verschelde
Remember advanced state of connection dialog
2022-09-26Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lspRémi Verschelde
Fix out of sync when the script is edited externally via lsp