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2022-07-04Fix drag'n drop type check for NodePathsNolkaloid
2022-07-04Merge pull request #62448 from MinusKube/completion-scroll-clickRémi Verschelde
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fixRémi Verschelde
2022-07-04Use autowrap in the curve editor.bruvzg
2022-07-04Merge pull request #62681 from Jummit/keep-perspective-menuRémi Verschelde
Keep Perspective menu open after selecting an option
2022-07-04Fix FileDialog file name autocompletion with filtersThakee Nathees
Fixes #38195.
2022-07-03Add the ability to drag the code completion scrollbar using the mouse clickMinusKube
2022-07-03Keep Perspective menu open on selectionJummit
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving.
2022-07-03Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-giRémi Verschelde
2022-07-03Merge pull request #59834 from trollodel/advanced_import_fixRémi Verschelde
Fix some bugs in the advanced scene import
2022-07-02Merge pull request #62647 from python273/asset-library-dynamic-column-countRémi Verschelde
2022-07-02Fix 3D editor gizmos appearing in GI following default GI mode changeHugo Locurcio
2022-07-02Make asset library's column count dynamicpython273
2022-07-02Merge pull request #61168 from DeeJayLSP/wav_ieeeRémi Verschelde
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Stretch image on resize in asset description dialogKirill
2022-06-30Merge pull request #62540 from MinusKube/debugger-array-crashRémi Verschelde
Add/fix support for RID, Callable and Signal in editor properties
2022-07-01Fixing Print_rich which only displays correctly in terminalVoylin
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01implement bone renamer in importerSilc Renew
2022-06-30Add editor properties for Callable and SignalMinusKube
2022-06-30Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usageRémi Verschelde
Mention mipmap and memory usage in the texture editor preview
2022-06-30Merge pull request #62531 from Faless/fix/4.x_assetlib_is_availableRémi Verschelde
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-30Merge pull request #62511 from Chaosus/fix_doc_title_propertyRémi Verschelde
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29Mention mipmap and memory usage in the texture editor previewHugo Locurcio
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI.
2022-06-29Fix `help_title_font_size` editor property to correctly apply to docsYuri Rubinsky
2022-06-29i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit f29241fa1eed5899604e6b8c8fc3b4c84e4f4641)
2022-06-28Merge pull request #62489 from qarmin/more_renamesRémi Verschelde
More function/class renames in converter
2022-06-28More function/class renames in converterRafał Mikrut
2022-06-29Adding print_rich for printing with BBCodeVoylin
2022-06-28Merge pull request #62470 from vnen/gdscript-export-nodesRémi Verschelde
GDScript: Enable exporting nodes to the inspector
2022-06-28Merge pull request #62468 from V-Sekai/core-const-expressionsRémi Verschelde
Add a const call mode to Object, Variant and Script.
2022-06-27GDScript: Enable exporting nodes to the inspectorGeorge Marques
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed.
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27Refactor bezier interpolation functionsHendrik Brucker
2022-06-27Merge pull request #61954 from KoBeWi/scene_factory🏭Rémi Verschelde
2022-06-27Fixup #62318 after ResourceCache changesRémi Verschelde
2022-06-27Merge pull request #62318 from reduz/simplify-subresource-savingRémi Verschelde
Simplify Subresource Saving
2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
Add ability to export Node pointers as NodePaths
2022-06-26Merge pull request #62221 from ConteZero/drag_and_drop_optionRémi Verschelde
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero
2022-06-26Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodesRémi Verschelde
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26Merge pull request #62250 from Calinou/editor-icons-add-abstract-iconsRémi Verschelde
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26Add editor icons for MultiplayerSpawner and MultiplayerSynchronizerHugo Locurcio
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26Add editor icons for abstract nodes that can now be added in the editorHugo Locurcio
2022-06-25Merge pull request #62406 from YeldhamDev/custom_scene_fixRémi Verschelde
Fix error about transient window when running a custom scene
2022-06-25Fix error about transient window when running a custom sceneMichael Alexsander
2022-06-25Add ability to export Node pointers as NodePathsreduz
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API