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2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-09Merge pull request #54649 from bruvzg/shadowsRémi Verschelde
2021-11-08Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵bruvzg
functions.
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Merge pull request #52943 from RandomShaper/property_pin_control_naturalRémi Verschelde
2021-11-08Merge pull request #54715 from goostengine/gradient-texture-1d-renameYuri Roubinsky
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-08Improve Add Node Here popupkobewi
2021-11-08Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colorsRémi Verschelde
2021-11-07Fix editor saving blank scenes (for real)kobewi
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-07Fix preview sun and environment nameskobewi
2021-11-06Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Fix previews sometimes displaying wrong/blank imageBrian Semrau
2021-11-05Merge pull request #54599 from Chaosus/vs_particles_2d_emittersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Update usabilaty of the CustomPropertyEditorDavid Cambré
Structure button layout so there is no more overlap.
2021-11-04Ignore external editor for built-in scriptskobewi
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-11-03i18n: Sync classref translations with WeblateRémi Verschelde
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
2021-11-03i18n: Sync editor translations with WeblateRémi Verschelde
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b)
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-11-02Fix crash in ResourceImporterTexture::_save_stex if webp disabledChained Lupine
Fixes #51535.
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-11-01Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choiceRémi Verschelde
Fix new projects always being created with OpenGL
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
2021-11-01Merge pull request #54379 from Anutrix/editor-default-float-stepRémi Verschelde
2021-11-01Merge pull request #54476 from bruvzg/monterey_create_instanceRémi Verschelde
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-11-01Merge pull request #54475 from groud/fix_tileset_editor_drag_and_dropRémi Verschelde
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01Fix TileSet editor drag and drop not workingGilles Roudière
2021-11-01Merge pull request #54443 from briansemrau/threadsafe-toastRémi Verschelde
Make editor toasts threadsafe
2021-10-31Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frameRémi Verschelde
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31Add functions for getting name and font style from dynamic and bitmap fonts.bruvzg
Add font selection toolbar editor plugin.
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Make editor toasts threadsafeBrian Semrau