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2021-05-25Merge pull request #48546 from pycbouh/tree-highlight-selected-relationshipsRémi Verschelde
2021-05-25Merge pull request #49068 from pycbouh/i-broke-inspectorRémi Verschelde
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-25Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-25Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde
Add TileMap grid editor settings.
2021-05-25Add TileMap grid editor settings.Gilles Roudière
2021-05-24Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
Increase icon saturation by 30% for all editor icons
2021-05-24Fixes adding nodes on dragging in visual shaders Yuri Roubinsky
2021-05-24Merge pull request #47791 from Chaosus/fix_doc_themeRémi Verschelde
Fix doc theme not changing when its changed via settings
2021-05-24Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undoRémi Verschelde
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24Merge pull request #48829 from Chaosus/vs_comment_node_fixesRémi Verschelde
Prevents VisualShaderNodeComment from overlapping its content
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
Allow to move timeline without moving animation
2021-05-23Merge pull request #48980 from amoriqbal/patch-1Rémi Verschelde
Mouse pointer reappears at same spot
2021-05-23Reset Shader Editor scroll when changing shaderkobewi
2021-05-23SpriteFramesEditor Minor fixeskleonc
2021-05-23Mouse ptr reappears at drag start positionamor
2021-05-22Add a keyboard shortcut to select the word under cursor in TextEditHugo Locurcio
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.)
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
Replace QuickHull with Bullet's convex hull computer.
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22Merge pull request #44874 from Chaosus/shader_warningsRémi Verschelde
Basic warning support implementation for the Godot Shading Language.
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Merge pull request #47764 from fire/meshoptimizer-updateRémi Verschelde
Meshoptimizer update / LOD Normals fix
2021-05-22Merge pull request #48970 from EricEzaM/more-editor-log-fixesRémi Verschelde
Fixed editor log collapsing of duplicate messages not working
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error.
2021-05-23Fixed editor log collapsing of duplcate messages not workingEricEzaM
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-22Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearanceRémi Verschelde
Tweak pressed CheckBox appearance in the editor
2021-05-22Merge pull request #48927 from KoBeWi/I_fixed_your_leftRémi Verschelde
Fix usage of String.left()
2021-05-22Fixes non-atomary action of dragging resources on visual shader graphYuri Roubinsky
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers.
2021-05-22Merge pull request #48918 from groud/fix_tilemap_y_sortRémi Verschelde
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21Fix usage of String.left()kobewi
2021-05-21Merge pull request #48917 from timothyqiu/metrics-csvRémi Verschelde
Fix editor crash when exporting profiler data
2021-05-21Merge pull request #48671 from Calinou/connect-dialog-extra-bind-argumentsRémi Verschelde
List "Argument" for each extra bind argument in the connect dialog
2021-05-21Merge pull request #48747 from ↵Rémi Verschelde
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog
2021-05-21Merge pull request #48854 from pycbouh/editor-reuse-resource-pickerRémi Verschelde
Use `EditorResourcePicker` in the Inspector
2021-05-21Fixes TileSet Y-sort not working and TileSet not saving correctlyGilles Roudière
2021-05-21Fix editor crash when exporting profiler dataHaoyu Qiu
2021-05-20Change behavior of String.rightTomasz Chabora
2021-05-20Merge pull request #48895 from JFonS/fix_viewport_rotation_controlRémi Verschelde
Fix swapped front/rear directions in viewport rotation control.
2021-05-20Fix swapped front/rear directions in viewport rotation control.jfons
2021-05-20Merge pull request #48863 from Ev1lbl0w/bugfix-zip_importRémi Verschelde
Fix zip_root not being defined when importing by drag&drop
2021-05-20Merge pull request #48812 from groud/tilemap_scenes_paintingRémi Verschelde
Implement scenes tiles in TileMaps
2021-05-20Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde
Make is_equal_approx have explicit float and double versions
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke