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2022-09-05Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`Micky
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05Merge pull request #65362 from Jummit/fix-scene-unique-iconRémi Verschelde
2022-09-05Optimize and fix the scene unique name iconJummit
This also makes it display correctly when using a light theme.
2022-09-05Merge pull request #65306 from ↵Rémi Verschelde
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fixRémi Verschelde
2022-09-05Fix UndoRedo when creating new AnimationStateMachine transition and node.SaracenOne
2022-09-05Merge pull request #65140 from Mickeon/editor-spin-slider-newlineRémi Verschelde
2022-09-05Merge pull request #65278 from TokageItLab/fix-node-transform-skinRémi Verschelde
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-04Fix Skeleton3DEditor causing crash in sanitizer enabled buildsRindbee
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed, part of the logic needs to be called when its child nodes exist.
2022-09-03Remove pathed get_node() use from scene tree dockkobewi
2022-09-04Fix rest fixer for the model has skin which non inverse global restSilc Renew
2022-09-03Fix Skeleton3DEditor crashRindbee
2022-09-02Merge pull request #65181 from fire-forge/corner-detailsRémi Verschelde
2022-09-02Merge pull request #65256 from RedMser/unrounds-your-cornersRémi Verschelde
2022-09-02Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-spaceRémi Verschelde
2022-09-02Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hintRémi Verschelde
2022-09-02Fix property revert logic in the sectioned inspectorYuri Sizov
Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-02EditorTheme: Remove rounded corners for all popupsRedMser
Expands #59045 to apply to all kinds of popups, since they all render as separate windows.
2022-09-02Improve Docs' inheritance tree icons on newlineMicky
Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #65210 from YuriSizov/control-customizable-cache-p3Rémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Fix theme propagation in various parts of the editorYuri Sizov
2022-09-02Merge pull request #64724 from KoBeWi/HVBoxContainerRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialogRémi Verschelde
2022-09-01Merge pull request #64198 from Geometror/add-bitmap-testsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Rework oriented containerskobewi
2022-09-01Improve the editor's Add Metadata dialogHugo Locurcio
- Mention the node name in the dialog title. - Improve error messages to be more descriptive.
2022-09-01Refactor BitMap and add testsHendrik Brucker
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01Merge pull request #65088 from Mickeon/editor-scene-tree-tool-iconRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Decrease StyleBoxFlat corner detail in editor themeFireForge
Also makes some minor changes to other areas of the editor theme.
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Modify newlines in Editor Spin Slider tooltipMicky
Makes both key suggestions easier to read.
2022-09-01Mark Script button if it's tool in Scene Tree EditorMicky
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list.
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde
2022-09-01Merge pull request #65162 from YuriSizov/editor-gradients-unitedRémi Verschelde
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-08-31Unite GradientEdit and GradientEditor as editor-only widgetYuri Sizov
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
Improve null and object printing to avoid confusion with arrays
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.