Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-31 | Merge pull request #61450 from KoBeWi/autohide | Rémi Verschelde | |
Hide redundant categories from project settings | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Fix help links with threaded RTL. | bruvzg | |
2022-05-30 | Merge pull request #61505 from ArneStenkrona/script-drop-focus | Rémi Verschelde | |
Ensure focus when dropping to script editor | |||
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-28 | Ensure focus when dropping to script editor | Arne Stenkrona | |
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465 | |||
2022-05-28 | Hide redundant categories from project settings | kobewi | |
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-27 | Merge pull request #61371 from KoBeWi/stealth_tree_editor | Rémi Verschelde | |
Optimize SceneTreeEditor filtering | |||
2022-05-26 | Merge pull request #61443 from KoBeWi/primitive_fix | Rémi Verschelde | |
Use Spatial shader as default for PrimitiveMesh | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Use Spatial shader as default for Mesh | kobewi | |
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview | |||
2022-05-26 | Improve StyleBox preview | reduz | |
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute. | |||
2022-05-26 | Merge pull request #61387 from KoBeWi/press_to_action | Rémi Verschelde | |
Improve style of inspector buttons | |||
2022-05-26 | Merge pull request #60987 from fire-forge/vertical-move | Rémi Verschelde | |
Use the move mouse cursor shape for the inspector array reorder button | |||
2022-05-25 | Improve style of inspector buttons | kobewi | |
2022-05-25 | HTML5: Always disable Asset Library | Rémi Verschelde | |
GitHub doesn't allow CORS so we can't download assets from it. There'd also be more work needed for the Asset Library plugin to be usable in the Web editor even if that was supported. | |||
2022-05-25 | Project Manager: Fix crash on resize with assetlib disabled | Rémi Verschelde | |
Follow-up to #61215. | |||
2022-05-25 | Merge pull request #61352 from Faless/ext/linux_export | Rémi Verschelde | |
[Editor] Fix GDExtension GNU/Linux export. | |||
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde | |
Use IGN instead of white noise for sky dithering | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Optimize SceneTreeEditor filtering | kobewi | |
2022-05-24 | Remove configuration warning from AnimationPlayer | SnailRhymer | |
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library. | |||
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | [Editor] Report GDExtension export errors and missing libraries. | Fabio Alessandrelli | |
2022-05-24 | Merge pull request #61106 from snailrhymer/animation-library-fixes | Rémi Verschelde | |
Fix errors and improve UX relating to new animation libraries | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. | |||
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-24 | Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color | Rémi Verschelde | |
2022-05-24 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd) | |||
2022-05-23 | Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss | Rémi Verschelde | |
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. | |||
2022-05-23 | Improve MultiplayerSynchronizer editor usability | reduz | |
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired. | |||
2022-05-23 | Increase saturation of accent color on the Gray editor theme preset | Hugo Locurcio | |
This also renames the Gray editor theme preset to use US spelling. | |||
2022-05-22 | Remove zoom_reset shortcut in 2D editor | kobewi | |
2022-05-22 | Use the "Move" mouse icon in inspector arrays | FireForge | |
2022-05-22 | Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable | Rémi Verschelde | |
2022-05-22 | Remove UndoRedo calls trying to call removed EditorInspector::refresh() | kleonc | |
2022-05-22 | EditorPropertyArray Fix crash when drag-reordering elements in the inspector | kleonc | |
2022-05-21 | Add the button pressed to some signals in Tree | trollodel | |
2022-05-21 | Fix class_desc_deselect handling of @GlobalScope.X links | SnailRhymer | |
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken. For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type). | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-20 | Merge pull request #61211 from Calinou/project-manager-fix-small-window-size | Rémi Verschelde | |
2022-05-20 | Fix project manager display at small window sizes | Hugo Locurcio | |
- Don't use minimum size for project order/filter controls. This also allows the filter field to become longer at large window sizes. - Hide the loading label instead of changing its opacity. This causes a reflow during loading, but this is preferable to having the UI overflow. - Hide the About button on Android as it will spawn a dialog that's too large to be closed on most screens. - Hide the language dropdown on Android as it doesn't work correctly. This allows the project manager to be displayed correctly at much lower window sizes than previously. | |||
2022-05-19 | Tweaks to improve the Project Manager display at small sizes | Aaron Franke | |