Age | Commit message (Collapse) | Author |
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Add conversion for instance(), set_shader_param() and node path literals
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Implement coloring for disabled branches in the shader editor
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Refactor the export checking logic to improve separation of concerns
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Improvements to shader editor
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Optimize theme usage in editor log
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This behavior is consistent with GIMP.
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Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
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Add checks and tests for empty/unnamed arguments
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V-Sekai/disable_sprite_conversion_on_foreign_nodes
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Use a SpinBox in the inspector array resize dialog
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
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Allow for vec2/vec4 to be used in reflect and refract
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Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.
Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.
Fixes godotengine/godot-proposals#1637.
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Add `TorusMesh`
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RPC improvements to the conversion tool
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Hide method filter bar when selecting a doc in the Script editor
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