Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-09 | Merge pull request #67109 from TokageItLab/remove-clear-editors-in-bone-mapper | Rémi Verschelde | |
Remove unused func definition in BoneMapEditor | |||
2022-10-09 | Remove unused func definition in BoneMapEditor | Silc Renew | |
2022-10-08 | Show svg import options in default settings. | HolonProduction | |
Fixes: #63840 Importers can export options conditional based on the resource path. If an empty path is passed (as by the editor settings) filtering should not be done. | |||
2022-10-08 | Merge pull request #67070 from timothyqiu/bind-redraw | Rémi Verschelde | |
Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo | |||
2022-10-08 | Merge pull request #67060 from timothyqiu/named-layers | Rémi Verschelde | |
Only show named layers in layer menu | |||
2022-10-08 | Merge pull request #65983 from Mickeon/rename-audio-player-volume-db | Rémi Verschelde | |
Rename AudioStreamPlayer3D's `unit_db` to `volume_db` | |||
2022-10-08 | Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo | Haoyu Qiu | |
2022-10-08 | Only show named layers in layer menu | Haoyu Qiu | |
2022-10-07 | Merge pull request #67047 from KoBeWi/_aacdeelmmnoptt | Rémi Verschelde | |
Sort unused palette commands alphabetically | |||
2022-10-07 | Merge pull request #67035 from mateuseap/mateuseap/master | Rémi Verschelde | |
Fix signature for `folder_moved` signal of `FileSystemDock` | |||
2022-10-07 | Sort unused palette commands alphabetically | kobewi | |
2022-10-07 | Fix a bug with moving dock left and right. | HolonProduction | |
Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`. | |||
2022-10-07 | Fix signature for 'folder_moved' signal of FileSystemDock | meap | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-07 | Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux | Rémi Verschelde | |
ColorPicker UX | |||
2022-10-07 | Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inherited | Rémi Verschelde | |
Include inherited classes in Filter Nodes' "type:" filter & fix "group:" | |||
2022-10-06 | Merge pull request #66977 from akien-mga/editor-fix-opening-source-code | Rémi Verschelde | |
Debugger: Fix fetching source to link C++ error on GitHub | |||
2022-10-06 | Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection | Rémi Verschelde | |
Expose and warn about Node Filters in Scene Tree Dock | |||
2022-10-06 | Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file | Rémi Verschelde | |
Split `action_map_editor` file into one file per class it contained. | |||
2022-10-06 | Include inherited classes in Filter Nodes' "type:" filter & fix "group:" | Micky | |
Also fixes not all private, internal groups being skipped in the "group:" filter. | |||
2022-10-06 | Expose and warn about Node Filters in Scene Tree Dock | Micky | |
Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton. Hovering on them displays an useful tooltip. When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end. When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip. The same options are also quickly available by right-clicking or middle-clicking in the text field. | |||
2022-10-06 | Debugger: Fix fetching source to link C++ error on GitHub | Rémi Verschelde | |
Fixes #66974. | |||
2022-10-06 | Split `action_map_editor` file into one file per class it contained. | Eric M | |
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog | |||
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-05 | Add multi caret support to Editor | Paulb23 | |
2022-10-05 | Merge pull request #65857 from MinusKube/inherited-open-crash | Rémi Verschelde | |
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | |||
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Merge pull request #66770 from EricEzaM/search-by-event | Rémi Verschelde | |
Add searching by event in Editor Settings shortcuts and Project Settings input map. | |||
2022-10-05 | Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation | Rémi Verschelde | |
Disconnect TileSet from source editor if no sources | |||
2022-10-05 | Merge pull request #66300 from KoBeWi/📝🧭 | Rémi Verschelde | |
Split script navigation state and edit state | |||
2022-10-04 | Disconnect TileSet from source editor if no sources | kobewi | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #65315 from Mickeon/editor-help-search-multi-term | Rémi Verschelde | |
Allow multiple words in Docs Help Search filter | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | Allow multiple words in Docs Help Search filter | Micky | |
This is how most search filters behave. Refactors the search's match_classes phase to reduce code duplication. | |||
2022-10-04 | Merge pull request #58744 from Sauermann/fix-new-node-recent-list | Rémi Verschelde | |
Fix creating Nodes by DoubleClick from Recent list | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont | Rémi Verschelde | |
Fix selection applying to hidden Nodes when filtering Scene Tree Editor | |||
2022-10-04 | Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts | Rémi Verschelde | |
Define bold, italics and mono fonts in editor log for `print_rich()` | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST | Rémi Verschelde | |
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Fix hide_slider vs no_slider inconsistency in editor property code | Aaron Franke | |
2022-10-03 | Fix selection applying to hidden Nodes when filtering Scene Tree Editor | Micky | |