Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-22 | Merge pull request #62996 from reduz/feature-build-profiles | Rémi Verschelde | |
2022-07-22 | Implement Feature Build Profiles | reduz | |
This PR is a continuation of #50381 (which was implemented exactly a year ago!) * Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out). * Add a detection system to scan the project and figure out the actual classes used. * Added the ability for SCons to load build profiles. Obligatory Screen: A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size TODO: * Script languages need to implement used class detection (left for another PR). * Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size. * Options to disable some modules would be desired. * More options to disable drivers (OpenGL, Vulkan, etc) would be desired. In general this PR is a starting point for more contributors to improve and enhance this functionality. | |||
2022-07-22 | Merge pull request #63286 from RandomShaper/fix_debugger_focus | Rémi Verschelde | |
2022-07-21 | Fix node dragging not working when dock is moved | kobewi | |
2022-07-21 | Fix editor re-focus on debugger break on Windows | Pedro J. Estébanez | |
2022-07-21 | Merge pull request #63244 from KoBeWi/canvas_picker | Rémi Verschelde | |
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-21 | Fix selection list in 2D editor | kobewi | |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-20 | Fix FileInfo::import_valid always being set to false for TextFile in some cases | MinusKube | |
2022-07-20 | Merge pull request #58457 from PhoenixFlame101/master | Rémi Verschelde | |
Fix code folding icon color not matching defined color | |||
2022-07-20 | Merge pull request #63229 from Chaosus/vs_fix_icons | Rémi Verschelde | |
2022-07-20 | Fix code folding icon color not matching defined color | PhoenixFlame101 | |
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings | |||
2022-07-20 | Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow | Rémi Verschelde | |
2022-07-20 | Merge pull request #63232 from nathanfranke/simplify-editor-anchors | Rémi Verschelde | |
Simplify alignment preset, fixing icon for full rect | |||
2022-07-20 | Merge pull request #61347 from fire-forge/theme-icons | Rémi Verschelde | |
Add type icons to Theme editor Import Items tab | |||
2022-07-20 | Use FlowContainer to handle toolbar overflow more gracefully | Yuri Sizov | |
2022-07-20 | simplify alignment preset, fixing icon for full rect | Nathan Franke | |
2022-07-20 | Fix icons not loaded correctly in the visual shader editor | Yuri Rubinsky | |
2022-07-19 | Merge pull request #62139 from bruvzg/label_font_setttings | Rémi Verschelde | |
Add LabelSettings resource for quick Label theme property override. | |||
2022-07-19 | Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu | Rémi Verschelde | |
2022-07-19 | Fix incorrectly clearing edit menu | Rindbee | |
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly. | |||
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-19 | Merge pull request #62871 from fire-forge/vector2i | Rémi Verschelde | |
2022-07-18 | Capitalize the SpriteFrames search bar placeholder | FireForge | |
Follow-up to https://github.com/godotengine/godot/pull/49488 | |||
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | SpriteFramesEditor Add animation searchbox | kleonc | |
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-18 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39) | |||
2022-07-17 | Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding | Rémi Verschelde | |
2022-07-17 | Add padding for code blocks in the editor help | Hugo Locurcio | |
This improves their appearance, making them look closer to code blocks in the online manual. | |||
2022-07-17 | Create reset tracks with the right update mode | Pedro J. Estébanez | |
2022-07-16 | Alphabetize editor plugins and move 2D plugins to their own section | Aaron Franke | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-14 | Merge pull request #62980 from garychia/scene_tree_editor_improvement | Rémi Verschelde | |
2022-07-14 | Clear drag_selection when drag ends | kobewi | |
2022-07-14 | Disable the OK button when no node is selected. | Chia-Hsiang Cheng | |
2022-07-14 | Fix drag_selection crash on scene close | kobewi | |
2022-07-14 | Merge pull request #58763 from Calinou/editor-fix-default-float-step | Rémi Verschelde | |
2022-07-14 | Merge pull request #62919 from MinusKube/dock-layout-save-bug | Rémi Verschelde | |
2022-07-14 | Merge pull request #62952 from and-rad/results-count-no-negative | Rémi Verschelde | |
2022-07-14 | Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings | Rémi Verschelde | |
2022-07-13 | Merge pull request #62710 from ↵ | Rémi Verschelde | |
Calinou/editor-help-improve-code-kbd-ref-highlight | |||
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-13 | Show Resource type name in Array editor | FireForge | |
Follow-up to #60409 Example: @export var gradient_array: Array[Gradient] Before: Array[Object] After: Array[Gradient] | |||
2022-07-13 | Merge pull request #59680 from fire-forge/property-help | Rémi Verschelde | |
Add "Open Documentation" button to EditorProperty context menu |