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2018-04-04Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵Alexander Alekseev
#17962)
2018-04-04Merge pull request #17816 from NikodemL/fix_file_show_in_explorerRémi Verschelde
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-04-04Merge pull request #17863 from covariantlabs/add-move-selected-tilesRémi Verschelde
Add functionality to move selected tiles in tile map editor
2018-04-04Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighterRémi Verschelde
Abstracted the syntax highlighter from text edit.
2018-04-04Add functionality to move selected tiles in tile map editorMartin Rieke
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles.
2018-04-03Merge pull request #17832 from YeldhamDev/popups_size_fixRémi Verschelde
Fixed some popups not shrinking their size back when losing items
2018-04-03Merge pull request #17865 from delftswa2018/enumLookupFixRémi Verschelde
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-04-03Merge pull request #17935 from Rubonnek/remove-unneeded-sortRémi Verschelde
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-02Removed unneeded sort from SpriteFramesEditor pluginWilson E. Alvarez
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-04-01Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size.
2018-03-28Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias
2018-03-28Merge pull request #17785 from Rubonnek/simplify-canvas-item-logicGilles Roudiere
Simplify CanvasItemEditor anchor drag logic
2018-03-28FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directoryNikodem Lokatelj
2018-03-28Enable snapping in 2D when control key pressedChaosus
2018-03-26Simplify CanvasItemEditor anchor drag logicWilson E. Alvarez
2018-03-24Fix bug added in PR#17589. Resources couldn't be saved to filesrobfram
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
2018-03-23Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde
Overhaul the display scaling editor settings
2018-03-23Overhaul the display scaling editor settingsHugo Locurcio
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
2018-03-23Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde
Allow Attach and Clear Script on multiple nodes
2018-03-23Merge pull request #17490 from robfram/homogenize-check-prop-namesRémi Verschelde
Fix non-valid characters for `input_action`
2018-03-23Merge pull request #17496 from robfram/fix-f3-change-editor-and-findRémi Verschelde
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23Merge pull request #17505 from ArkDShiggy/invert_y-axisRémi Verschelde
add option to invert y-axis
2018-03-23Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde
Allow users to add items to Tool menu
2018-03-21Prevented external editor from running multiple timesIvan Vodopiviz
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-20Merge pull request #17589 from robfram/fix-always-save-at-runRémi Verschelde
Fix saving unmodified scenes and resources
2018-03-20add option to invert y-axisJulien CATINEAU
2018-03-19Merge pull request #17622 from RandomShaper/gltf-fixesRémi Verschelde
A couple of fixes for glTF importing
2018-03-19Fix animation length from glTF not correctly setPedro J. Estébanez
2018-03-19Fix glTF not accepting VEC3 colorsPedro J. Estébanez
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-18Fix saving unmodified scenes and resourcesrobfram
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025.
2018-03-17Added tool menu functions in EditorPluginMr-Slurpy
2018-03-17Fix non-valid characters for `input_action`robfram
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17Fixes scrollbars in Canvas Item EditorGilles Roudiere
2018-03-16Fix pressing `F3` do both changing to script editor AND find next textrobfram
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334
2018-03-15Merge pull request #17388 from Hinsbart/mono_class_nameRémi Verschelde
Mono: Avoid invalid class names.
2018-03-15Mono: Avoid invalid class names.Andreas Haas
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
2018-03-14Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde
Added error checks for fscache saving
2018-03-13Added error checks for fscache savingMarcelo Fernandez
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #16978 from Noshyaar/tmscRémi Verschelde
Add icon to TileMapEditor popupmenu
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-13Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde
More threading in AssetLib
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17138 from simedis/import_md5Rémi Verschelde
Make md5's not be in the same file as the import settings
2018-03-13Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport