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2022-10-31Merge pull request #65118 from Mickeon/editor-remote-tree-buttonsRémi Verschelde
Add a few buttons in Remote Scene Tree
2022-10-31Merge pull request #67580 from KoBeWi/little_thingsRémi Verschelde
Minor code improvements
2022-10-28ResourceImporterLayeredTexture: rename compress modes to match enumDeeJayLSP
2022-10-27Merge pull request #67834 from Klowner/collada-closed-curves-16658Clay John
Handle closed splines in Collada importer
2022-10-27Merge pull request #67832 from Sauermann/fix-remove-unnecessary-castsClay John
Remove unnecessary casts
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-26Add math operators to Visual Shader node namesAlfred Reinold Baudisch
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-24Handle closed splines in Collada importerMark Riedesel
2022-10-24Remove unnecessary castsMarkus Sauermann
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport
2022-10-23Merge pull request #67390 from groud/more_conservative_terrain_paintingClay John
Make terrain painting not change neighbors centers bits
2022-10-21Merge pull request #67426 from MrBlockers/blurry-texture-previewClay John
Make texture preview filter setting content aware
2022-10-22Merge pull request #67725 from TokageItLab/add-tuts-link-retargetMax Hilbrunner
Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-22Add a tutorial link to Retarget ClassesSilc Renew
2022-10-21Merge pull request #67314 from anvilfolk/quote-fixMax Hilbrunner
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-20Make texture preview and picker use mipmap filterMrBlockers
2022-10-20Add buttons in Remote Scene TreeMicky
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene. A toggle visibility button is also available.
2022-10-20Make terrain painting not change neighbors centers bitsGilles Roudière
2022-10-19Merge pull request #66940 from aaronfranke/doc-get-tr-aabbMax Hilbrunner
Remove the global space `get_transformed_aabb` helper method
2022-10-19Merge pull request #67543 from clayjohn/PLU-defaultMax Hilbrunner
Use CameraAttributesPractical in the editor default environment
2022-10-18Use CameraAttributesPractical in the editor default environmentclayjohn
This avoids forcing DoF in the editor when physical light units are enabled
2022-10-18Minor code improvementskobewi
2022-10-18Remove the global space `get_transformed_aabb` helper methodAaron Franke
2022-10-17Fix single-quotes incorrectly escaped when dragging into script editorJoão Martins
2022-10-17Merge pull request #64277 from KoBeWi/script_editor🧹🧹Rémi Verschelde
Reorganize script editor menu
2022-10-17Merge pull request #67411 from rburing/editor_cast_rays_in_physics_processRémi Verschelde
Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS`
2022-10-15Fix case where mutex is never unlockedMarc Gilleron
2022-10-15Merge pull request #63332 from KoBeWi/static_images_aka_photosRémi Verschelde
Make some Image methods static
2022-10-15Merge pull request #67420 from KoBeWi/🍋🔫Rémi Verschelde
Separate Line and CurveLinear icons
2022-10-15Merge pull request #67393 from KoBeWi/🥕Rémi Verschelde
Preserve caret when updating EditorPropertyText
2022-10-15Merge pull request #67383 from EricEzaM/67211-focus-input-boxRémi Verschelde
Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-15Separate Line and CurveLinear iconskobewi
2022-10-14Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESSRicardo Buring
Fixes crashes in the editor with threaded physics (when dragging a scene into the viewport or when snapping a node to the floor).
2022-10-14Reorganize script editor menukobewi
2022-10-14Preserve caret when updating EditorPropertyTextkobewi
2022-10-14Make some Image methods statickobewi
2022-10-14Focus EventListener when InputEventConfigurationDialog is opened.Eric M
2022-10-14Merge pull request #67370 from KoBeWi/queueueuedrawRémi Verschelde
Redraw 2D viewport when scene changes
2022-10-14Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signalsRémi Verschelde
Do not allow editing Scene-inherited signal connections
2022-10-14Redraw 2D viewport when scene changeskobewi
2022-10-13Do not allow editing Scene-inherited signal connectionsMicky
Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13Optimize Convex CollisionJuan Linietsky
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance.
2022-10-13Merge pull request #67344 from KoBeWi/hollow_propertyRémi Verschelde
Add empty state to enum properties
2022-10-13Merge pull request #66337 from EricEzaM/sprite-framesRémi Verschelde
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵Eric M
consistency.
2022-10-13Add empty state to enum propertieskobewi
2022-10-13Merge pull request #59468 from EricEzaM/fix-zoom-shortcutsRémi Verschelde
Fix zoom in/out keyboard shortcuts not working
2022-10-12Merge pull request #66952 from bruvzg/macos_net_exportRémi Verschelde
Fix macOS .NET export.
2022-10-12Merge pull request #67277 from KoBeWi/🤦‍♂️Rémi Verschelde
Fix source sort not saving in TileMap editor
2022-10-12Merge pull request #65779 from Mickeon/rename-camera-followRémi Verschelde
Rename Camera2D's `smoothing` to `position_smoothing`