Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-22 | Merge pull request #37179 from clayjohn/VULKAN-sky-shader | Rémi Verschelde | |
Implement Sky Shaders | |||
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-21 | Merge pull request #37161 from simpuid/positon-gizmo-fix | Rémi Verschelde | |
Fixes transform gizmo position when node has default transform | |||
2020-03-21 | Fixes transform gizmo position when node has default transform | simpuid | |
Changes made: * Added dirty bit for SpatialEditorSelectedItem's last_xform * SpatialEditorViewport checks that dirt bit too before skipping the selection | |||
2020-03-20 | i18n: Add header strings to translation catalog | Rémi Verschelde | |
2020-03-20 | i18n: Add support for translating the class reference | Rémi Verschelde | |
- Parse `.po` files from `doc/translations/*.po` like already done with `editor/translations/*.po`. - Add logic to register a doc translation mapping in `TranslationServer` and `EditorSettings`. - Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`). Strings are automatically dedented and stripped of whitespace to ensure that they would match the translation catalog. - Use `DTR()` to translate relevant strings in `EditorHelp`, `EditorInspector`, `CreateDialog`, `ConnectionsDialog`. - Small simplification to `TranslationLoaderPO`, the path argument was not really meaningful. | |||
2020-03-19 | Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix | Fabio Alessandrelli | |
Fix editor crash when stopping game with F8. | |||
2020-03-19 | Merge pull request #35712 from KoBeWi/theheme_spy | Rémi Verschelde | |
Show theme property descriptions in the inspector | |||
2020-03-19 | stop game process with KEY_F8 crash fixed | Thakee Nathees | |
Fix: #37121 | |||
2020-03-18 | Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | johan | |
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer. | |||
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde | |
Sync csproj when files are changed from the Godot FileSystem dock | |||
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-18 | Merge pull request #36993 from van800/editor_metadata | Rémi Verschelde | |
For third-party tools - editor_path is stored in project's editor settings | |||
2020-03-17 | Merge pull request #37106 from akien-mga/clang-format-cpp11 | Rémi Verschelde | |
Style: Set clang-format Standard to Cpp11 | |||
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-16 | prevent joypad button input dropdown going out of dialog | alvaroHernandez | |
2020-03-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628) | |||
2020-03-16 | Merge pull request #36184 from volzhs/plugins-checkbox | Rémi Verschelde | |
Use checkbox for plugin status instead of option list | |||
2020-03-14 | Merge pull request #36970 from JFonS/fix_viewports_update | Rémi Verschelde | |
Update all editor viewports after settings changes | |||
2020-03-14 | Update all editor viewports after settings changes | JFonS | |
2020-03-13 | Fix bad uses of mutex causing deadlocks | Pedro J. Estébanez | |
2020-03-12 | Merge pull request #36518 from Janglee123/no-underlined-keywords | Rémi Verschelde | |
Removed underlining of not clickable symbols | |||
2020-03-12 | Merge pull request #36994 from akien-mga/typedefs-cleanup | Rémi Verschelde | |
typedefs: Cleanup unused macros and unnecessary checks | |||
2020-03-12 | for third-party tools - editor_path is stored in project's editor settings | Ivan.Shakhov | |
2020-03-12 | Merge pull request #36963 from JFonS/fix_rotation_gizmo_update | Rémi Verschelde | |
Fix rotation gizmo for empty Spatials | |||
2020-03-11 | typedefs: Cleanup unused macros and unnecessary checks | Rémi Verschelde | |
We now require a compiler with C++17 support, so we don't need to check for features added to GCC 5 or Clang 3.2. Clang builtin availability checks were unused anyway as Clang defines `__GNUC__` as it's also a GNU C implementation. Fixes #36986. | |||
2020-03-11 | Fix various typos | luz.paz | |
Found via `codespell` | |||
2020-03-11 | Removed underlining for not clickable symbols | janglee | |
2020-03-10 | Fix rotation gizmo for empty Spatials | JFonS | |
The AABB for an empty Spatial has 0 size, since the stored and compared Transform was scaled by the AABB size, it would completely destroy the rotation information. If there is no rotation information, the gizmo doesn't update when the rotation changes. | |||
2020-03-10 | Merge pull request #36887 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Made snap relative work on rotation as well | |||
2020-03-10 | Fix "deploy with remote debug" editor option. | Fabio Alessandrelli | |
The line to update the option was missing (rendering it useless). Of course the only one I didn't know how to test was broken. | |||
2020-03-09 | Merge pull request #36751 from Faless/debugger/threads_and_profilers | Rémi Verschelde | |
ScriptDebugger refactor, threading, profilers. | |||
2020-03-09 | Made snap relative work on rotation as well | Marcus Elg | |
2020-03-09 | Merge pull request #36917 from volzhs/cancel-snap-setting | Rémi Verschelde | |
Update snap setting only with OK | |||
2020-03-09 | Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information | Rémi Verschelde | |
Fix the VIEW_INFORMATION checkbox not being selected (visually) | |||
2020-03-09 | Merge pull request #36920 from Faless/debugger/more_instances | Rémi Verschelde | |
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances | |||
2020-03-09 | Merge pull request #36929 from timothyqiu/keep-filename | Rémi Verschelde | |
Keeps the filename when marking scene as unsaved | |||
2020-03-09 | DocData: Fix serialization of Variant default values | Rémi Verschelde | |
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-03-09 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 18e021b7cd81afbccf915bd825aaa264a9f608a1) | |||
2020-03-09 | Allow running/debugging up to 4 instances. | Fabio Alessandrelli | |
2020-03-09 | Keeps the filename when marking scene as unsaved | Haoyu Qiu | |
2020-03-08 | Add rotation widget to 3D viewport | jfons | |
2020-03-08 | Move Debug menu logic to DebuggerEditorPlugin | Fabio Alessandrelli | |
2020-03-09 | Update snap setting only with OK | volzhs | |
restore previous values with cancel | |||
2020-03-08 | Fix the VIEW_INFORMATION checkbox not being selected | Guilherme Felipe | |
Generated id of "Display Advanced..." was in conflict with "View Information" | |||
2020-03-08 | Update editor debugger to new remote debugger. | Fabio Alessandrelli | |
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder. | |||
2020-03-08 | Threaded networking for editor debugger. | Fabio Alessandrelli | |
2020-03-07 | Signals: filter_changed from ProjectListFilter now is emitted when it's on ↵ | Mateo Miccino | |
scene tree to avoid unexpected call | |||
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |
2020-03-05 | Merge pull request #36752 from RandomShaper/rework_semaphore | Rémi Verschelde | |
Drop old semaphore implementation |