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2020-03-21Working sky shader implementationclayjohn
2020-03-19Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fixFabio Alessandrelli
Fix editor crash when stopping game with F8.
2020-03-19Merge pull request #35712 from KoBeWi/theheme_spyRémi Verschelde
Show theme property descriptions in the inspector
2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-18Editor 2D: Change pixel alignment strategy, fix jittering in high zoomjohan
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
2020-03-18Merge pull request #36993 from van800/editor_metadataRémi Verschelde
For third-party tools - editor_path is stored in project's editor settings
2020-03-17Merge pull request #37106 from akien-mga/clang-format-cpp11Rémi Verschelde
Style: Set clang-format Standard to Cpp11
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-16prevent joypad button input dropdown going out of dialogalvaroHernandez
2020-03-16i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628)
2020-03-16Merge pull request #36184 from volzhs/plugins-checkboxRémi Verschelde
Use checkbox for plugin status instead of option list
2020-03-14Merge pull request #36970 from JFonS/fix_viewports_updateRémi Verschelde
Update all editor viewports after settings changes
2020-03-14Update all editor viewports after settings changesJFonS
2020-03-13Fix bad uses of mutex causing deadlocksPedro J. Estébanez
2020-03-12Merge pull request #36518 from Janglee123/no-underlined-keywordsRémi Verschelde
Removed underlining of not clickable symbols
2020-03-12Merge pull request #36994 from akien-mga/typedefs-cleanupRémi Verschelde
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12for third-party tools - editor_path is stored in project's editor settingsIvan.Shakhov
2020-03-12Merge pull request #36963 from JFonS/fix_rotation_gizmo_updateRémi Verschelde
Fix rotation gizmo for empty Spatials
2020-03-11typedefs: Cleanup unused macros and unnecessary checksRémi Verschelde
We now require a compiler with C++17 support, so we don't need to check for features added to GCC 5 or Clang 3.2. Clang builtin availability checks were unused anyway as Clang defines `__GNUC__` as it's also a GNU C implementation. Fixes #36986.
2020-03-11Fix various typosluz.paz
Found via `codespell`
2020-03-11Removed underlining for not clickable symbolsjanglee
2020-03-10Fix rotation gizmo for empty SpatialsJFonS
The AABB for an empty Spatial has 0 size, since the stored and compared Transform was scaled by the AABB size, it would completely destroy the rotation information. If there is no rotation information, the gizmo doesn't update when the rotation changes.
2020-03-10Merge pull request #36887 from MCrafterzz/relativeSnapRémi Verschelde
Made snap relative work on rotation as well
2020-03-10Fix "deploy with remote debug" editor option.Fabio Alessandrelli
The line to update the option was missing (rendering it useless). Of course the only one I didn't know how to test was broken.
2020-03-09Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde
ScriptDebugger refactor, threading, profilers.
2020-03-09Made snap relative work on rotation as wellMarcus Elg
2020-03-09Merge pull request #36917 from volzhs/cancel-snap-settingRémi Verschelde
Update snap setting only with OK
2020-03-09Merge pull request #36914 from guilhermefelipecgs/fix_check_view_informationRémi Verschelde
Fix the VIEW_INFORMATION checkbox not being selected (visually)
2020-03-09Merge pull request #36920 from Faless/debugger/more_instancesRémi Verschelde
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances
2020-03-09Merge pull request #36929 from timothyqiu/keep-filenameRémi Verschelde
Keeps the filename when marking scene as unsaved
2020-03-09DocData: Fix serialization of Variant default valuesRémi Verschelde
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 18e021b7cd81afbccf915bd825aaa264a9f608a1)
2020-03-09Allow running/debugging up to 4 instances.Fabio Alessandrelli
2020-03-09Keeps the filename when marking scene as unsavedHaoyu Qiu
2020-03-08Add rotation widget to 3D viewportjfons
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-03-09Update snap setting only with OKvolzhs
restore previous values with cancel
2020-03-08Fix the VIEW_INFORMATION checkbox not being selectedGuilherme Felipe
Generated id of "Display Advanced..." was in conflict with "View Information"
2020-03-08Update editor debugger to new remote debugger.Fabio Alessandrelli
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-03-07Signals: filter_changed from ProjectListFilter now is emitted when it's on ↵Mateo Miccino
scene tree to avoid unexpected call
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-05Merge pull request #36752 from RandomShaper/rework_semaphoreRémi Verschelde
Drop old semaphore implementation
2020-03-05Signals: Don't pass default binds to EditorProperty property_changedRémi Verschelde
This was done by mistake in #36758, but it's not necessary and actual causes a bug. `property_changed` is only emitted via `emit_changed()`, which already has default values for `p_field` and `p_changing`. Also reverted to using `String` for now to be on the safe side, even if it's inconsistent with `emit_changed()`. I had only changed it partially in #36758 so it was inconsistent. It probably does make sense to port `EditorInspector` and related property editors to use `StringName` where relevant, but that's for a dedicated PR. Fixes #36799.
2020-03-05Merge pull request #36700 from ThakeeNathees/scene-tab-bug-fixRémi Verschelde
Fix possible EditorFolding crash when switching scenes
2020-03-05Fix EditorFolding crash when switching scenesThakee Nathees
2020-03-05Fix some bugs spotted by asan in editor debugger.Fabio Alessandrelli
EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification.
2020-03-05Merge pull request #36746 from aaronfranke/plugin-icon-docsRémi Verschelde
Document EditorPlugin get_plugin_icon and get_plugin_name