Age | Commit message (Collapse) | Author |
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Add icon colors to editor theme
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Fix crash when drawing invalid tiles
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Add `icon_normal_color`, `icon_pressed_color`, and
`icon_disabled_color` to `Button`, `OptionButton`,
`CheckButton`, and `CheckBox`.
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Fix setting owner on internal nodes when save branch as scene
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Fix ObjectDB instances leaked on state machine when editor closes
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unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
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Implement a Movie Maker mode
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
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Update editor/scene_tree_editor.cpp
Add a comment to explain why
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Update project window title when a project setting was changed
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Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
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The icon was previously unused.
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
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(cherry picked from commit 000499662bdb60e786ab6451c260e62a72ad595d)
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This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
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This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
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Add missing new function parameter to fix button presses.
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Disable VRAM compression by default for small textures in Detect 3D
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Stop game on reloading project - Fix #62088 issue
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Add icons to the Project Manager side buttons
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(cherry picked from commit 135c252a389c4cea2074536aeebef941038a1429)
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Remove engine version from visual shader
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TextServer.
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- Renames setter from set_item_h_offset()
- Adds getter
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Improve toaster buttons
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
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