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2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-11Merge pull request #53678 from groud/fix_tilemap_selection_not_updatingRémi Verschelde
2021-10-11Fix selection not updating when erasing tilesGilles Roudière
2021-10-11Fix TileSet selection not updating when selecting on TileMapGilles Roudière
2021-10-09Fix crash when searching action map creates empty catagoriesPaulb23
2021-10-09Add a "dirty" marker to the editor import dock for unsaved changesHugo Locurcio
2021-10-09Merge pull request #53570 from zaevi/fix_gdignoreRémi Verschelde
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Fix `EditorFileSystem` not checking `.gdignore` in existed directoryZae
2021-10-07Merge pull request #52962 from mujpao/fix-right-click-sub-nodesRémi Verschelde
2021-10-07Merge pull request #53499 from ↵Rémi Verschelde
boruok/master-optional-crop-for-texture-atlas-importer
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07added optional region cropping to Texture Atlas importerboruok
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06Allow editing several tiles animations at onceGilles Roudière
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-05Merge pull request #51437 from timothyqiu/selection-box-sepRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Merge pull request #51413 from KoBeWi/🚗Rémi Verschelde
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Merge pull request #52802 from V-Sekai/gltf-extensionsRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-04Fixed ScriptTextEditor errors/warnings panel formatting.Eric M
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-10-02Resolve problem with missing meshes. K. S. Ernest (iFire) Lee
1. Keep color data. 2. Don't lod blend shapes.
2021-10-01Merge pull request #53317 from nekomatata/joint-files-renameRémi Verschelde
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Merge pull request #53310 from YeldhamDev/docs_match_fixRémi Verschelde
Fix match counter in help pages not updating
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Fix match counter in help pages not updatingMichael Alexsander
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-typesRémi Verschelde
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Fixed drag and drop not respecting type on exported arrays.EricEzaM
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-10-01Merge pull request #53278 from Geometror/fix-editor-property-array-colorRémi Verschelde
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-10-01Fix property not shown in inspector when type is PACKED_COLOR_ARRAYHendrik Brucker
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-30Merge pull request #53025 from Paulb23/textfile-uxRémi Verschelde