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2020-04-06Fixes leaks when running editorqarmin
2020-04-05Remove unnecessary Panel in "Features" section in the Export dialogMichael Alexsander
2020-04-04Merge pull request #37570 from reduz/implement-sssRémi Verschelde
Re-implement subsurface scattering.
2020-04-04Re-implement subsurface scattering.Juan Linietsky
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit.
2020-04-04Take borders into account with floating dock initial position/sizeMichael Alexsander
2020-04-04Merge pull request #37391 from dreamsComeTrue/embedded-windows-modeRémi Verschelde
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-03Expose 'Embedded Windows Mode' as Editor and Project SettingsDominik 'dreamsComeTrue' Jasiński
2020-04-03Removed duplicated add_childqarmin
2020-04-03Merge pull request #37363 from YeldhamDev/floating_dock_enhancementsRémi Verschelde
General enhancements to floating docks
2020-04-03Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde
Rename ViewportContainer to SubViewportContainer
2020-04-02Merge pull request #37521 from akien-mga/more-nullptrRémi Verschelde
Replace more occurrences of NULL with nullptr
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
Re-Added screen space reflection.
2020-04-02Merge pull request #35720 from Calinou/remove-request-docs-buttonRémi Verschelde
Remove Request Docs button in the script editor due to various issues
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Remove Request Docs button in the script editor due to various issuesHugo Locurcio
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as #31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-31Merge pull request #37442 from YeldhamDev/subviewport_registerRémi Verschelde
Register SubViewport class
2020-03-31Merge pull request #37153 from neikeq/mono_ios-4.0Rémi Verschelde
[master] Mono/C#: Add iOS support
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
I have no idea why those don't get triggered in target=debug builds. Fixes #37461.
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
2020-03-30Register SubViewport classMichael Alexsander
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
doc: Update classref with node renames
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-29Properly handle node remove via undoTomasz Chabora
2020-03-27General enhancements to floating docksMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
2020-03-27Merge pull request #37340 from reduz/rename-3d-nodesJuan Linietsky
Make 2D and 3D node names more explicit
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
Rename editor plugins to match the new node names.
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
Fixes #30736.
2020-03-27Fix default editor font.bruvzg
Fix popup_centered_clamped definition typo.
2020-03-26Add macOS DisplayServer implementation.bruvzg
Change global menu to use Callable, add support for check items and submenus.
2020-03-26Multiple changes to DisplayServerX11Mateo Kuruk Miccino
- Travis: Change x11 to linuxbsd - SCons: Change x11 plataform to linuxbsd - Plugins: Remove ; to avoid fallthrough warning - DisplayServerX11: Implement set_icon - DisplayServerX11: Fix X11 bug when a window was erased from windows map, all the changes from that erased windows are sending to the main window - DisplayServerX11: Reorder create_window commands - DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i where it belongs + More X11 fixes which have been integrated directly back into reduz's original commits while rebasing the branch.
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
Controls using the old modal API have been replaced to use popups.
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
Still a lot of work to do.
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-26Merge pull request #37294 from akien-mga/scons-drop-python2Rémi Verschelde
SCons: Drop support for Python 2
2020-03-26Merge pull request #37287 from Chaosus/vs_skyYuri Roubinsky
Added sky shader mode to visual shaders
2020-03-25Added sky shader mode to visual shadersYuri Roubinsky
2020-03-25SCons: Drop support for Python 2Rémi Verschelde
We now require SCons 3.0+ (first version with Python 3 support), and we set min required Python 3 version to 3.5 (3.4 and earlier are EOL).
2020-03-25Style: Harmonize header guards to style guide [Core]Rémi Verschelde