Age | Commit message (Collapse) | Author |
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Rename Node's `filename` property to `scene_file_path` for clarity
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Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
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Fixes #godotengine/godot-proposals#29
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
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`emission_point_texture` is now correctly created from an image containing the emission points.
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Add Delete All button to ItemList editor
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This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
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David1Socha/expose_import_keep_when_multiple_selected
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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jmb462/missing-sname-macro-optimization-in-some-functions
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character range selector column number.
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This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
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(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
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defines)
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RevoluPowered/improve-gdscript-code-editor-performance
Improve GDScript Editor performance
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