Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-02 | Merge pull request #8612 from magyar123/pr-show-dict-contents | Rémi Verschelde | |
Make property editor display dictionaries (read only) | |||
2017-05-02 | Merge pull request #8610 from akien-mga/project-file-extension | Rémi Verschelde | |
Rename project file to "project.godot" | |||
2017-05-02 | Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_master | Rémi Verschelde | |
Scene importer: add -rigidonly flag for empties [master] | |||
2017-05-02 | Merge pull request #8569 from volzhs/editor-theme-1 | Rémi Verschelde | |
Fix to use editor theme instead of handling each UI | |||
2017-05-02 | Merge pull request #8559 from Paulb23/script_recent_files | Rémi Verschelde | |
Added recent scripts to script editor | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors | |||
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | |
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. | |||
2017-05-01 | Make property editor display dictionaries (read only) | mbalint12 | |
2017-04-30 | Scene importer: add -rigidonly flag for empties (fixes #8430) | Andrea Faulds | |
2017-04-29 | Merge pull request #8572 from akien-mga/thirdparty | Rémi Verschelde | |
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory | |||
2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky | |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-28 | Add a few missing copyright headers | Rémi Verschelde | |
2017-04-28 | Fix to use editor theme instead of handling each UI | volzhs | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Added recent scripts to script editor | Paulb23 | |
2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | |
2017-04-27 | Merge pull request #8515 from attilix/folder-file-manager | Rémi Verschelde | |
Right-clicking a folder now gives the option Show in file manager | |||
2017-04-27 | Merge pull request #8520 from Hinsbart/tree_tooltips | Rémi Verschelde | |
Tree: Ability to add tooltips to TreeItem buttons. | |||
2017-04-27 | Merge pull request #8553 from Hinsbart/vs_fix | Rémi Verschelde | |
Fix recognition of resource extensions. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Fix recognition of resource extensions. | Andreas Haas | |
Also removes a related debug print. | |||
2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | |
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-26 | Merge pull request #8531 from RameshRavone/patch-5 | Rémi Verschelde | |
Settings: Moving Poly Editor into Editors category | |||
2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | |
2017-04-25 | Ability to Convert Case, issue 8079 | Paulb23 | |
2017-04-24 | Right-clicking a folder in the FileSystem panel now gives the option Show in ↵ | Attilio Oliva | |
file manager | |||
2017-04-24 | Merge pull request #8500 from Paulb23/space_indent_fixes | Rémi Verschelde | |
Space indent fixes | |||
2017-04-24 | Merge pull request #8499 from Melix19/patch-3 | Rémi Verschelde | |
Fix "Save/Delete Layout" text field goes outside of the popup | |||
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde | |
Added the ability to select files as base when creating scripts | |||
2017-04-23 | Added a container to EditorNameDialog | Marco Melorio | |
2017-04-23 | Fixed convert indent and trim whitespace on save | Paulb23 | |
2017-04-23 | Fix cursor position on indent convert | Paulb23 | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | |
Fixes #8463. | |||
2017-04-20 | i18n: Sync translation templates with current source | Rémi Verschelde | |
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-20 | Merge pull request #8359 from volzhs/script-filename-master | Rémi Verschelde | |
Show script filename instead of thumbnail | |||
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | |
Use .godot as file extension for project files. | |||
2017-04-17 | Merge pull request #8433 from neikeq/pr-fix-smth | Andreas Haas | |
ScriptEditor: Fixes bug where menu option would be handled twice | |||
2017-04-17 | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-16 | Added ability to convert indent type | Paulb23 | |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. |