Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-07 | [AnimationNodeBlendTreeEditor] Usability improvements | Guilherme Felipe | |
- Add possibility to exclude multiple (selected) nodes. - Add context menu (Right click) to add nodes. | |||
2019-04-07 | Small hotfix to visual shader entries.. | Chaosus | |
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #26551 from ZahFox/editor-shortcuts | Rémi Verschelde | |
New shortcuts for the editor menu items | |||
2019-04-07 | Merge pull request #25311 from qarmin/third_point | Rémi Verschelde | |
Add third point to change size RectangleShape2D in two axis | |||
2019-04-07 | Merge pull request #27645 from theisegeberg/fix-wav-import-trim | Rémi Verschelde | |
Fix end pops when trimming wav files | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #25810 from TheYokai/mixer_improvements | Rémi Verschelde | |
New Nonlinear Audio Bus Fader | |||
2019-04-07 | Merge pull request #27741 from danielkulas/path | Rémi Verschelde | |
Fix "Show in File Manager" option | |||
2019-04-07 | Merge pull request #27151 from vorabrijesh/updated | Rémi Verschelde | |
Changed default shortcut for opening help menu to (Shift + F1) | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-04-06 | New Nonlinear Audio Bus Mixer | Eoin O'Neill | |
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders. | |||
2019-04-06 | Fix "Show in File Manager" option | Daniel Kulas | |
2019-04-07 | Change Help menu shortcut to Shift+F1: Fixes #3786 | vorabrijesh | |
2019-04-06 | Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix | Rémi Verschelde | |
Fix crash when using the Tileset Editor when the given shape has no points | |||
2019-04-06 | Merge pull request #27699 from LATRio/fix_region_editor_margin | Rémi Verschelde | |
Fix TextureRegion margin bug | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Merge pull request #25995 from lupoDharkael/csv | Rémi Verschelde | |
Add CSV export to profiling data | |||
2019-04-06 | Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources | Rémi Verschelde | |
Include global class resources in Resource property inspector | |||
2019-04-06 | Merge pull request #26650 from YeldhamDev/filesys_tooltips | Rémi Verschelde | |
Small tooltip changes to filesystem-related UI componentes in editor | |||
2019-04-05 | Fix crash when using the Tileset Editor when the given shape has no points | Michael Alexsander Silva Dias | |
2019-04-05 | Merge pull request #26903 from guzzard/polygon-point-hover | Rémi Verschelde | |
Display vertex number when hovering point in collision polygon | |||
2019-04-05 | Merge pull request #26918 from aqnuep/skeleton_reparenting_fix | Rémi Verschelde | |
Fix skeleton reparenting to also work when the skeleton node is not a bone | |||
2019-04-05 | Merge pull request #26927 from qarmin/fix_perspective_button_hide | Rémi Verschelde | |
Fix perspective button hide when it actually should be disabled | |||
2019-04-05 | Merge pull request #26930 from qarmin/fix_delete_project_settings_properties | Rémi Verschelde | |
Fix deleting properties after deleting files | |||
2019-04-05 | Merge pull request #26954 from willnationsdev/refresh | Rémi Verschelde | |
Add a getter for the EditorInspector | |||
2019-04-05 | Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create | Rémi Verschelde | |
Show bones after creating | |||
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde | |
Fix -Wimplicit-fallthrough warnings from GCC 8 | |||
2019-04-05 | Merge pull request #27008 from qarmin/fix_toggle_visibility | Rémi Verschelde | |
Fix crash when toggle visibility in SceneTreeDialog | |||
2019-04-05 | Fix TextureRegion margin bug introduced in #27122 | LATRio | |
2019-04-05 | Merge pull request #27254 from piyushdagar/fix-animation | Rémi Verschelde | |
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381 | |||
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | |
2019-04-05 | Merge pull request #27401 from Calinou/fix-restart-label-color | Rémi Verschelde | |
Use the "warning" color for the "restart required" label | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde | |
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135. | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-04 | Merge pull request #27500 from samdze/master | Mariano Javier Suligoy | |
Allow TileMap to override set_cell behaviour while using TileMap editor | |||
2019-04-04 | Merge pull request #27201 from siddharth952/issue1 | Mariano Javier Suligoy | |
Fixed Tileset Editor bug related to polygon size | |||
2019-04-04 | Merge pull request #27122 from LATRio/fix_texture_region_zoom | Mariano Javier Suligoy | |
Fix zooming in TextureRegion | |||
2019-04-04 | Merge pull request #27469 from Calinou/text-selection-use-accent-color | Rémi Verschelde | |
Use the accent color to highlight selected text | |||
2019-04-04 | Merge pull request #27567 from Calinou/selection-boxes-use-accent-color | Rémi Verschelde | |
Use the editor theme's accent color for 2D/3D selections and rotations | |||
2019-04-04 | -Added trim limit constant at top of file, defining at which db trimming ↵ | Theis Egeberg | |
should occur (moved from being in the code itself) -Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim) -Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel -Added fade-out to trimming | |||
2019-04-03 | Fix: Keep custom tracks option now keeps animation loop property and value ↵ | Angeloss | |
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834) | |||
2019-04-03 | Merge pull request #27238 from ShyRed/cpu2dmask | Rémi Verschelde | |
Add Emission Mask to CPUParticle2D | |||
2019-04-02 | Merge pull request #27228 from Kanabenki/preserve-binds-change-node | Rémi Verschelde | |
Preserve extra arguments for connected signals when changing node type | |||
2019-04-01 | Allow TileMap to override set_cell behaviour while using TileMap editor | Samuele Zolfanelli | |
2019-04-01 | Merge pull request #25676 from willnationsdev/fix-inherited-icons | Rémi Verschelde | |
Fix inherited icons for script classes | |||
2019-04-01 | Merge pull request #26701 from qarmin/do_not_lost_focus | Rémi Verschelde | |
Do not lose focus when moving through scene tree |