Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-31 | Improve the layout and texts of the Editor Feature Profiles dialog | Yuri Sizov | |
2021-05-31 | Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap | Rémi Verschelde | |
Wrap description TextEdit of plugin config dialog | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Wrap description TextEdit of plugin config dialog | Haoyu Qiu | |
2021-05-31 | Merge pull request #49178 from YeldhamDev/remove_dim_option | Rémi Verschelde | |
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position | Rémi Verschelde | |
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st… | |||
2021-05-31 | Merge pull request #49144 from aemreaydin/editor-features-collapse-reset | Rémi Verschelde | |
2021-05-31 | Merge pull request #49121 from KoBeWi/dropreload | Rémi Verschelde | |
Add preload() to resource path when holding Ctrl | |||
2021-05-31 | Merge pull request #49162 from Paulb23/fix_find_text_change_signal | Rémi Verschelde | |
Fix FindReplaceBar text_change signal binding after replace all | |||
2021-05-31 | Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming | Rémi Verschelde | |
Improve the audio bus editor appearance | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-28 | Remove `dim_editor_on_dialog_popup` from editor settings | Michael Alexsander | |
2021-05-28 | Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ↵ | nobuyuki_nyuu | |
ClassDB | |||
2021-05-28 | Fix FindReplaceBar text_change signal binding after replace all | Paulb23 | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | Fixed changing enabled classes resetting folding in manage editor features. | Emre Aydin | |
2021-05-27 | Add preload() to resource path when holding Ctrl | kobewi | |
2021-05-27 | Use a negative contrast setting for light editor themes | Hugo Locurcio | |
This makes light themes look more natural with regards to UI design guidelines around "elevation". | |||
2021-05-27 | Improve the audio bus editor appearance | Hugo Locurcio | |
- Use the editor font color for notch lines and text instead of a more contrasted color. - Reuse the editor theme's tooltip styling and apply it on theme change. - Make the preview label display an explicit `+` sign for positive values. - Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`. - Scale notch lines on hiDPI displays. | |||
2021-05-26 | Fixed console error spam (about invalid edited scene index) | Yuri Roubinsky | |
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49094 from madmiraal/fix-docs-3977 | Rémi Verschelde | |
Update EditorResourcePreview queue_*() documentation | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Update EditorResourcePreview queue_*() documentation | Marcel Admiraal | |
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48931 from groud/add_some_tiles_editors_settings | Rémi Verschelde | |
Add TileMap grid editor settings. | |||
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-24 | Add editor icons for RibbonTrailMesh and TubeTrailMesh | Hugo Locurcio | |
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-23 | Mouse ptr reappears at drag start position | amor | |
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Merge pull request #48916 from mortarroad/master-convex-hull-ported | Rémi Verschelde | |
Replace QuickHull with Bullet's convex hull computer. |