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2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Export: Fix template path for PC (Windows, Linux)Rémi Verschelde
Regression after #63096.
2022-07-29Merge pull request #62629 from linkpy/masterRémi Verschelde
Make the alternative tile control correctly handle right-click dragging.
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-29Merge pull request #62164 from DeeJayLSP/oggrammarRémi Verschelde
Rename every instance of "OGG" to "Ogg"
2022-07-29Make the alternative tile control correctly handle right-click dragging.Estelle Linkpy Reid
2022-07-28Merge pull request #63586 from akien-mga/editor-paths-create-export_templatesRémi Verschelde
2022-07-28Rename every instance of "OGG" to "Ogg"DeeJayLSP
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28EditorPaths: Fix creating 'export_templates' folder.Rémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
Validate AnimationNode name in AnimationStateMachine
2022-07-28Validate AnimationNode name in AnimationStateMachineValerii
Fixes #60959.
2022-07-28Merge pull request #48995 from KoBeWi/advanced_animationRémi Verschelde
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #63558 from TokageItLab/skel-validatorRémi Verschelde
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-28Merge pull request #63543 from TokageItLab/fix-skeleton-renamerRémi Verschelde
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28Make BoneMapper validation stricterSilc 'Tokage' Renew
2022-07-28Fix SkeletonRenamer & Organizer for non bone animations (BlendShape)Silc Renew
2022-07-27Merge pull request #63351 from fire-forge/array-colorsRémi Verschelde
2022-07-27Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistakeRémi Verschelde
2022-07-27Reduce contrast in inspector array element backgroundsFireForge
Co-authored-by: reduz <reduzio@gmail.com>
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 5e66d2e2c4103ba4c7d178409da2a721bcb6d842)
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63121 from aaronfranke/editor-export-splitRémi Verschelde
2022-07-27Merge pull request #62888 from ↵Hugo Locurcio
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview
2022-07-26Keep crash handler status on editor restartPedro J. Estébanez
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-26Move project export and export template manager into export folderAaron Franke
2022-07-26Split up editor export code into multiple filesAaron Franke
2022-07-26fix unmarked unique when make localSilc Renew
Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Merge pull request #63096 from aaronfranke/exp-template-namesRémi Verschelde
2022-07-26Merge pull request #63344 from ↵Rémi Verschelde
alfredbaudisch/feature-select-node-toggle-inspector-only
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-26Fix repeatedly opening the Advanced Import Settings dialog for fonts getting ↵Rindbee
an error
2022-07-25When selecting Nodes in the Scene Tree, if the current EditorPlugin is ↵Alfred R. Baudisch
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
2022-07-25Merge pull request #63436 from Calinou/editor-debugger-require-script-instanceRémi Verschelde