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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-18
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-08-18
Make sure local to scene resources are initialized after loading all nodes, f...
Juan Linietsky
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-17
Fix progress dialog's bars overflowing.
Gilles Roudiere
2017-08-17
Fix/improve property evaluator
Pedro J. Estébanez
2017-08-16
Tilemap Editor: Setting to hide tile info in the menu bar
Rémi Verschelde
2017-08-16
Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
Rémi Verschelde
2017-08-16
Merge pull request #8899 from toger5/BetterFlatStylebox
Rémi Verschelde
2017-08-16
EditorPlugin: Renames virtual method hiding inherited method
Ignacio Etcheverry
2017-08-16
Merge pull request #10300 from H4kor/anchor
Rémi Verschelde
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10312 from kbake/pressed-scroll-bar-style
Rémi Verschelde
2017-08-16
Merge pull request #10326 from kubecz3k/spatial-click-improve
Rémi Verschelde
2017-08-16
Merge pull request #10368 from RandomShaper/rename-layouts-file
Rémi Verschelde
2017-08-16
Rename layouts file to editor_layouts-3.cfg
Pedro J. Estébanez
2017-08-16
Revive inspector property evaluation
Pedro J. Estébanez
2017-08-15
Merge pull request #10166 from toger5/asset_lib_style_overrides
Juan Linietsky
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-15
Fixes crash related to animatio editor, closes #8687
Juan Linietsky
2017-08-15
Merge pull request #10336 from endragor/export-filters
kubecz3k
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Merge pull request #10337 from endragor/command-line-export
kubecz3k
2017-08-15
Merge pull request #10345 from Hinsbart/remove_imported
Andreas Haas
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-15
Fix Editor dimming.
Andreas Haas
2017-08-15
Adapted godot to the new StyleBoxFlat
toger5
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
Make anchors snap to each other
Gilles Roudiere
2017-08-13
Displays percentages when dragging anchors
Gilles Roudiere
2017-08-13
Simplifies the canvas editor code
Gilles Roudiere
2017-08-13
Add lines to make understandable when anchors are snapped
Gilles Roudiere
2017-08-13
Snap anchors when dragged, depending on the zoom level
Gilles Roudiere
2017-08-13
Make anchors draggable
Gilles Roudiere
2017-08-13
Add anchor visualization
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
Showing anchor icon in editor if control-node is hidden (fixes #9542)
Niko Abeler
2017-08-13
Merge pull request #10294 from leezh/fix_10245
Rémi Verschelde
2017-08-12
Scroll bars now look different on press
kbake
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-12
Project manager UI displaced by long paths #10245
Zher Huei Lee
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