summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Merge pull request #13263 from sersoong/master-testRémi Verschelde
3.0beta - Fixed doesn't close open a file window bug
2017-11-25Fix doesn't close open a file window bugsersoong
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Fixes bug where enumeration is not being savedJuan Linietsky
2017-11-24Fix block where setter/getters are cached to be skippedJuan Linietsky
2017-11-24Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
2017-11-24Attempt to remove setters/getters from doc dataJuan Linietsky
2017-11-24Fix context menu of first node in a new scenesersoong
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-22Merge pull request #12301 from MarianoGnu/masterRémi Verschelde
Implement auto-tiling
2017-11-22Merge pull request #13181 from GodotExplorer/debugger-settingsRémi Verschelde
Allow keep show local scene tree while debugger start
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22i18n: Sync translation templates with current sourceRémi Verschelde
[ci skip]
2017-11-22i18n: Sync translations with WeblateRémi Verschelde
Adds Serbian (Cyrillic) translation.
2017-11-21Merge pull request #13153 from YeldhamDev/remote_relationshipsRémi Verschelde
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.Michael Alexsander Silva Dias
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Merge pull request #11933 from cxong/masterJuan Linietsky
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21Merge pull request #13121 from Krakean/change_filedialog_removedotGeorge Marques
Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21Merge pull request #12573 from poke1024/macostouchpadRémi Verschelde
Native pan and zoom for macOS + InputEventGesture
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Fix loop of scene tabs updatesRémi Verschelde
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-21Merge pull request #13123 from vnen/editor-help-linksRémi Verschelde
Add extra link tags for editor help
2017-11-21Merge pull request #13120 from MillionOstrich/filesystem-rmb-separatorRémi Verschelde
Fix extra separator in filesystem dock right click menu
2017-11-21Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorerRémi Verschelde
Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
2017-11-20Add extra link tags for editor helpGeorge Marques
Now [member], [enum], and [signal] tags give links to their respective definitions.
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item.
2017-11-21Merge pull request #13119 from YeldhamDev/export_pathRémi Verschelde
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias
Export Path" setting.
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff
clicked anywhere on the files list (when no files under mouse cursor) Small fix
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-11-20Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde
Allow exporting third-party iOS Frameworks
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes
2017-11-20Merge pull request #13105 from Krakean/masterRémi Verschelde
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20Merge pull request #13102 from djrm/pr_fixesRémi Verschelde
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20Visual fixesDaniel J. Ramirez
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff
_WHEN_ no any file/folder is under mouse cursor.
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez
2017-11-20Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson
Fixes a crash on linux regarding scene tabs
2017-11-20fix linux crash in _update_scene_tabsIan
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-20Merge pull request #12555 from kosz78/export-pckRémi Verschelde
Add command line support to export pck or zip
2017-11-20Implement auto-tilingMariano Suligoy