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2020-09-24i18n: Rename pt_PT to ptRémi Verschelde
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil.
2020-09-24i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04)
2020-09-24Merge pull request #42014 from Leleat/strip-edges-on-node-renameRémi Verschelde
Strip edges on node rename in SceneTreeDock
2020-09-24Merge pull request #42018 from Leleat/create-user-dir-if-nonexistantRémi Verschelde
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24Merge pull request #42066 from dalexeev/output_copyRémi Verschelde
Improvement for the Copy button in the Output Log
2020-09-23Merge pull request #42150 from DashCell/resize_tile_shape_fixedRémi Verschelde
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23Merge pull request #42129 from kotelifelif/33477Rémi Verschelde
Fix changing icons' colors when switch dark and light theme
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fixes DefaultProjectIcon scaling with editor scaleLunatoid
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE.
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-17Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵Dashcell
Fix #34970
2020-09-17Fix changing icons' colors when switch dark and light themebooer
2020-09-15Show correct name of signal when editing an existing oneMelvin Louwerse
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-14Improvement for the Copy button in the Output LogDanil Alexeev
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-13creater user-dir, if non-existant and pressing 'Open Project Data Folder'Leleat
2020-09-13striped edges on node rename in SceneTreeDockLeleat
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41954 from Calinou/raycast-rename-cast-toRémi Verschelde
Rename RayCast's `cast_to` property to `target_position`
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
2020-09-10Merge pull request #41795 from Hassan-A/tilemap-rotate-fixRémi Verschelde
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10Merge pull request #41935 from Chaosus/vs_texture3dRémi Verschelde
Added Texture3D to visual shaders
2020-09-10Remove duplicate or unnecessary Python definitions.Marcel Admiraal
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08i18n: Sync translations with WeblateRémi Verschelde
Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
2020-09-07Merge pull request #38308 from bruvzg/sad_security_circusRémi Verschelde
Adds PCK encryption support (using script encryption key for export).
2020-09-07Merge pull request #41840 from Chaosus/vs_particlesJuan Linietsky
[WIP] Remakes particles in visual shaders
2020-09-07Merge pull request #41510 from SkyLucilfer/TranslatorCommentRémi Verschelde
Add translators comments extraction for Editor