Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-24 | i18n: Rename pt_PT to pt | Rémi Verschelde | |
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil. | |||
2020-09-24 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04) | |||
2020-09-24 | Merge pull request #42014 from Leleat/strip-edges-on-node-rename | Rémi Verschelde | |
Strip edges on node rename in SceneTreeDock | |||
2020-09-24 | Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant | Rémi Verschelde | |
Create user-dir, if non-existant, so it can be opened with Godot | |||
2020-09-24 | Merge pull request #42066 from dalexeev/output_copy | Rémi Verschelde | |
Improvement for the Copy button in the Output Log | |||
2020-09-23 | Merge pull request #42150 from DashCell/resize_tile_shape_fixed | Rémi Verschelde | |
Resize the tile shapes when a vertex is outside of the tilesheet | |||
2020-09-23 | Merge pull request #42129 from kotelifelif/33477 | Rémi Verschelde | |
Fix changing icons' colors when switch dark and light theme | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-22 | Fixes DefaultProjectIcon scaling with editor scale | Lunatoid | |
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE. | |||
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky | |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-17 | Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵ | Dashcell | |
Fix #34970 | |||
2020-09-17 | Fix changing icons' colors when switch dark and light theme | booer | |
2020-09-15 | Show correct name of signal when editing an existing one | Melvin Louwerse | |
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074 | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-14 | Improvement for the Copy button in the Output Log | Danil Alexeev | |
Now if no text is selected, pressing the Copy button copies the entire text. | |||
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |
2020-09-13 | creater user-dir, if non-existant and pressing 'Open Project Data Folder' | Leleat | |
2020-09-13 | striped edges on node rename in SceneTreeDock | Leleat | |
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky | |
2020-09-11 | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky | |
Improve performance of Add/Remove/Connect/Change nodes in visual shader | |||
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | |
2020-09-11 | Remove unused Python local variables. | Marcel Admiraal | |
2020-09-10 | Remove breakpoints from editor settings | Paulb23 | |
2020-09-10 | Move safe line color into editor | Paulb23 | |
2020-09-10 | Move ConnectionGutter to editor code_editor | Paulb23 | |
2020-09-10 | Add folding gutter to code_edit | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |
2020-09-10 | Merge pull request #41954 from Calinou/raycast-rename-cast-to | Rémi Verschelde | |
Rename RayCast's `cast_to` property to `target_position` | |||
2020-09-10 | Rename RayCast's `cast_to` property to `target_position` | Hugo Locurcio | |
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property. | |||
2020-09-10 | Merge pull request #41795 from Hassan-A/tilemap-rotate-fix | Rémi Verschelde | |
Fix tilemap tile preview on horizontal/vertical flips. | |||
2020-09-10 | Merge pull request #41935 from Chaosus/vs_texture3d | Rémi Verschelde | |
Added Texture3D to visual shaders | |||
2020-09-10 | Remove duplicate or unnecessary Python definitions. | Marcel Admiraal | |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41926 from Calinou/rename-shortcut-sentence-case | Rémi Verschelde | |
Rename ShortCut to Shortcut which is more grammatically correct | |||
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Fix build warning in visual_shader_editor | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060) | |||
2020-09-07 | Merge pull request #38308 from bruvzg/sad_security_circus | Rémi Verschelde | |
Adds PCK encryption support (using script encryption key for export). | |||
2020-09-07 | Merge pull request #41840 from Chaosus/vs_particles | Juan Linietsky | |
[WIP] Remakes particles in visual shaders | |||
2020-09-07 | Merge pull request #41510 from SkyLucilfer/TranslatorComment | Rémi Verschelde | |
Add translators comments extraction for Editor |