Age | Commit message (Collapse) | Author |
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Otherwise we would need to include all of them in android_source.zip,
which means building the zip after all libs have been built by SCons
(so it would have to be done via gradle or a manual script).
By extracting it from the pre-built APKs, we save some disk space in
templates archives too.
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The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736.
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Add a project description setting
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Change mouse cursor when hovering a resize area in the animation editor
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Minor cleanup of the AssetLib's asset dialog
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167.
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Fixes Keyup Navigation in Project Manager
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Improve image loading performance in the asset library
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This partially addresses #31683.
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This closes #31614.
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This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
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[macOS] Add ability to open multiple editor instances and global/dock menu access
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Fix memory leak in Find in Files
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Clear undo history on shader load
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In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*
Fixes for issue #31659
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Added drag and drop to the tileset plugin.
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multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
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Implemented inverse shader function to GLES2
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Added button/shortcut for removing all guides
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Improve loading UX in the asset library
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Tree: fix and expose icon modulation
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Added undo/redo
Correctly added has_meta
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The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.
A "Loading..." text will be displayed before the first page loads.
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This also scales the default width of the track name column
on hiDPI displays.
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Make code minimap to be visible by default
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Add horizontal margins to the editor help based on width
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Fix Clearing Inspector for Remote Node
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Export path is the only path to be saved as a relative path
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Allow to define and load script templates per project
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Fix an exception when trying to close down editor with plugins using autoload singletons
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Improve the display of missing projects in the Project Manager
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This decreases the number of characters per line, and therefore
helps make the editor help more readable.
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Also reverts 90b2415343287f67586956c798d4b7a63544158f
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Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
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- Use a "broken file" icon instead of a "folder" icon for missing
projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
projects
- Don't connect the "Open in FileSystem" pressed signal to make the
button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
"Unnamed Project"
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Add minimap to text_edit
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