Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-17 | Use new Godot icon consistently everywhere | Rémi Verschelde | |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-15 | Merge pull request #8761 from noshyaar/pr2 | Rémi Verschelde | |
AssetInstaller: fix toggling dir bug, scan after install | |||
2017-05-15 | Merge pull request #8717 from damianday/master | Rémi Verschelde | |
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory | |||
2017-05-14 | AssetInstaller: fix toggling dir bug, scan after install | Poommetee Ketson | |
2017-05-12 | Merge pull request #8719 from Hinsbart/settings_case | Rémi Verschelde | |
Project Settings: Use capitalized properties. | |||
2017-05-12 | Merge pull request #8702 from josempans/bug_fixing | Rémi Verschelde | |
Fix click area for bool parameter | |||
2017-05-12 | Merge pull request #8699 from Faless/ipv6_disabled | Rémi Verschelde | |
Fix Editor/Debugger connection problems. | |||
2017-05-12 | Fix natural sorting order in EditorFileDialog, FileDialog and ↵ | Damian Day | |
EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712. | |||
2017-05-11 | Project Settings: Use capitalized properties. | Andreas Haas | |
There's been some inconsistency between the ProjectSettings and EditorSettings: One would use "snake_case_properties", the other "Capitalized Properties". This fixes that by also using capitalized properties for the project settings. (It's actually the default, so the line setting it to false was just removed..) Was there a strong reason for using snake_case here in the first place? | |||
2017-05-09 | Fix click area for bool parameter | Jose M Pan | |
This fixes the issue #8551: VisualScript: can't change bool parameter in function call | |||
2017-05-09 | Display remote_host/port in network->debug settings | Fabio Alessandrelli | |
2017-05-09 | Allow selecting editor debug host and port. | Fabio Alessandrelli | |
Possibly fixes various editor<->debugger connection related problems. | |||
2017-05-08 | Improved freelook | Marc Gilleron | |
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay | |||
2017-05-07 | Merge pull request #8660 from Hinsbart/warp | Rémi Verschelde | |
Spatial Editor: Mouse warping for orbit & freelook modes. | |||
2017-05-07 | Merge pull request #8639 from n-pigeon/new_script_dialog | Rémi Verschelde | |
Reworked look and feel of Add Script Dialog also some bug fixes | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde | |
2017-05-06 | Reworked look and feel of Add Script Dialog. | Przemysław Gołąb (n-pigeon) | |
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain. | |||
2017-05-06 | Spatial Editor: Mouse warping for orbit & freelook modes. | Andreas Haas | |
2017-05-06 | Fixing previous merger's "not" vs. "!" mistake in C++ (#8664) | Will Nations | |
Also fix typo on the main editor confirmation prompt | |||
2017-05-05 | Merge pull request #8616 from Zylann/fps_look | Rémi Verschelde | |
Added 3D freelook navigation mode | |||
2017-05-05 | Merge pull request #8613 from magyar123/pr-debugger-display-objects | Rémi Verschelde | |
Make script debugger display all kinds of objects | |||
2017-05-05 | Merge pull request #8556 from ippan/obj_import | Rémi Verschelde | |
support obj with negative indices | |||
2017-05-05 | Merge pull request #8532 from RameshRavone/patch-4 | Rémi Verschelde | |
Separate distraction mode for scene & script editor | |||
2017-05-05 | Fix template loading | J08nY | |
2017-05-04 | Added 3D freelook navigation mode | Marc Gilleron | |
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts | |||
2017-05-02 | support obj with negative indices | PanPan | |
2017-05-02 | Merge pull request #8612 from magyar123/pr-show-dict-contents | Rémi Verschelde | |
Make property editor display dictionaries (read only) | |||
2017-05-02 | Merge pull request #8610 from akien-mga/project-file-extension | Rémi Verschelde | |
Rename project file to "project.godot" | |||
2017-05-02 | Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_master | Rémi Verschelde | |
Scene importer: add -rigidonly flag for empties [master] | |||
2017-05-02 | Merge pull request #8569 from volzhs/editor-theme-1 | Rémi Verschelde | |
Fix to use editor theme instead of handling each UI | |||
2017-05-02 | Merge pull request #8559 from Paulb23/script_recent_files | Rémi Verschelde | |
Added recent scripts to script editor | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors | |||
2017-05-01 | Make script debugger display all kinds of objects | mbalint12 | |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | |
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. | |||
2017-05-01 | Make property editor display dictionaries (read only) | mbalint12 | |
2017-04-30 | Scene importer: add -rigidonly flag for empties (fixes #8430) | Andrea Faulds | |
2017-04-29 | Merge pull request #8572 from akien-mga/thirdparty | Rémi Verschelde | |
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory | |||
2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky | |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-28 | Add a few missing copyright headers | Rémi Verschelde | |
2017-04-28 | Fix to use editor theme instead of handling each UI | volzhs | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Added recent scripts to script editor | Paulb23 | |
2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | |
2017-04-27 | Merge pull request #8515 from attilix/folder-file-manager | Rémi Verschelde | |
Right-clicking a folder now gives the option Show in file manager | |||
2017-04-27 | Merge pull request #8520 from Hinsbart/tree_tooltips | Rémi Verschelde | |
Tree: Ability to add tooltips to TreeItem buttons. | |||
2017-04-27 | Merge pull request #8553 from Hinsbart/vs_fix | Rémi Verschelde | |
Fix recognition of resource extensions. |