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2020-02-10Merge pull request #33815 from Calinou/assetlib-focus-search-shortcutRémi Verschelde
Make Ctrl+F focus the editor asset library's search field
2020-02-10Merge pull request #33903 from gururise/anim_length_editRémi Verschelde
change step size of anim length EditSpinSlider to match min anim length
2020-02-10Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selectionRémi Verschelde
Improve the renderer selection display in the project manager
2020-02-10Merge pull request #35260 from Calinou/project-manager-enter-open-firstRémi Verschelde
Select the first project when searching in the project manager
2020-02-10Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_findRémi Verschelde
Ignore hidden files and directories in find in files
2020-02-10Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shapeRémi Verschelde
Re-add a way to generate a single convex shape from the editor
2020-02-10Merge pull request #35819 from Calinou/improve-inputmap-editor-iconsRémi Verschelde
Improve icons in the Input Map editor
2020-02-10Merge pull request #36043 from timothyqiu/packed-scene-resourceRémi Verschelde
Fixes broken scene created via New Resource
2020-02-10Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tileRémi Verschelde
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-colorRémi Verschelde
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10Merge pull request #36063 from Calinou/remove-unused-iconsRémi Verschelde
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10Ignore hidden files and directories in find in filesPedro J. Estébanez
2020-02-09Fix 2D CollisionShape controls pointing the wrong wayAaron Franke
They now point down, matching Godot's 2D coordinate system.
2020-02-09Remove unused GodotDocs and ParticleAttractor2D editor iconsHugo Locurcio
2020-02-09Tweak the "Changes may be lost!" text color to match the icon's colorHugo Locurcio
2020-02-09Merge pull request #33451 from MCrafterzz/movementHandleRémi Verschelde
Added movement handles to 2D
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-09Use a new approach to fix bone pose override not being reset when IK ↵Eric Rybicki
animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628.
2020-02-09Change the Pick Tile and Select default shortcuts in the TileMap editorHugo Locurcio
The new default keys were chosen to match common graphics editing software. A modifier is no longer required to use the Select tool, making it faster to use. This closes #34170.
2020-02-09Merge pull request #35840 from timothyqiu/groups-matchRémi Verschelde
Fixes add group in Group Editor dialog
2020-02-09Merge pull request #36008 from AndreaCatania/physical_bone_imprRémi Verschelde
Skeleton animates physical bones
2020-02-09Fixed Skeleton Physical Bone generationAndrea Catania
2020-02-09Fixes broken scene created via New ResourceHaoyu Qiu
2020-02-08Update the zoom percentage when using Frame Selection in the 2D editorHugo Locurcio
This closes #36019.
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07Changed transformation handles y arrow to match positive yMCrafterzz
2020-02-06Merge pull request #35952 from Chaosus/shader_editor_enchanceYuri Roubinsky
Few enchancements for shader editor
2020-02-06Few enchancements for shader editorYuri Roubinsky
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
Use MOUSE_FILTER_PASS for all containers
2020-02-06Merge pull request #35892 from Calinou/project-manager-allow-hidden-filesRémi Verschelde
Allow existing hidden files/directories when creating a new project
2020-02-06Merge pull request #35727 from Calinou/profiler-set-background-colorRémi Verschelde
Use the editor background color for the profiler graph
2020-02-06Merge pull request #35731 from timothyqiu/texture-region-gesturesRémi Verschelde
Adds pan and zoom gestures to TextureRegion editor
2020-02-06Centers icon vertically in project listHaoyu Qiu
2020-02-05Improve icons in the Input Map editorHugo Locurcio
- Add a disabled icon for built-in inputs with a tooltip explaining why they can't be removed. This also makes the Add button's horizontal position consistent between built-in and custom inputs. - Fade out input event icons slightly to make them easier to distinguish from action icons. - Remove unnecessary punctuation from mouse button and joypad event descriptions.
2020-02-05Merge pull request #35915 from YeldhamDev/filedock_move_improvementsRémi Verschelde
Make some QOL improvements to move operations in the FileSystem dock
2020-02-05Merge pull request #35918 from timothyqiu/script-views-min-heightRémi Verschelde
Shortens minimum height of script editor
2020-02-05Merge pull request #33391 from madmiraal/cleanup-error_macrosRémi Verschelde
Clean up error_macros.h
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-05Shortens minimum height of script editor windowsHaoyu Qiu
2020-02-04Make some QOL improvements to move operations in the FileSystem dockMichael Alexsander
2020-02-03Allow existing hidden files/directories when creating a new projectHugo Locurcio
For instance, this lets users initialize a Git repository and still be able to create a project in the directory afterwards. This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03Fix built-in script creation loading existing scripts by mistakeMichael Alexsander
2020-02-02Fixes add group in Group Editor dialogHaoyu Qiu
Before this fix, new group can't be created if any existing group starts with the new name.
2020-01-31Merge pull request #33959 from Calinou/improve-autoload-editor-uxRémi Verschelde
Improve the AutoLoad editor UX
2020-01-31Re-add a way to generate a single convex shape from the editorHugo Locurcio
It was removed after the implementation of VHACD. Generating a single shape can lead to better performance, so it may still be desired. This also adds tooltips for several options in the Mesh menu. This closes #35692.
2020-01-31Improve the AutoLoad editor UXHugo Locurcio
- Convert the default AutoLoad name to PascalCase when selecting a file. - Disable the "Add" button if the path is empty or the name is invalid. - Prefix the automatically-chosen name with "Global" if it would conflict with a built-in class. - Replace the FileList icon with the Load icon as it better represents the action.