Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-10 | Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut | Rémi Verschelde | |
Make Ctrl+F focus the editor asset library's search field | |||
2020-02-10 | Merge pull request #33903 from gururise/anim_length_edit | Rémi Verschelde | |
change step size of anim length EditSpinSlider to match min anim length | |||
2020-02-10 | Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection | Rémi Verschelde | |
Improve the renderer selection display in the project manager | |||
2020-02-10 | Merge pull request #35260 from Calinou/project-manager-enter-open-first | Rémi Verschelde | |
Select the first project when searching in the project manager | |||
2020-02-10 | Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find | Rémi Verschelde | |
Ignore hidden files and directories in find in files | |||
2020-02-10 | Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape | Rémi Verschelde | |
Re-add a way to generate a single convex shape from the editor | |||
2020-02-10 | Merge pull request #35819 from Calinou/improve-inputmap-editor-icons | Rémi Verschelde | |
Improve icons in the Input Map editor | |||
2020-02-10 | Merge pull request #36043 from timothyqiu/packed-scene-resource | Rémi Verschelde | |
Fixes broken scene created via New Resource | |||
2020-02-10 | Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile | Rémi Verschelde | |
Change the Pick Tile and Select default shortcuts in the TileMap editor | |||
2020-02-10 | Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color | Rémi Verschelde | |
Tweak the "Changes may be lost!" text color to match the icon's color | |||
2020-02-10 | Merge pull request #36063 from Calinou/remove-unused-icons | Rémi Verschelde | |
Remove unused GodotDocs and ParticleAttractor2D editor icons | |||
2020-02-10 | Ignore hidden files and directories in find in files | Pedro J. Estébanez | |
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. | |||
2020-02-09 | Remove unused GodotDocs and ParticleAttractor2D editor icons | Hugo Locurcio | |
2020-02-09 | Tweak the "Changes may be lost!" text color to match the icon's color | Hugo Locurcio | |
2020-02-09 | Merge pull request #33451 from MCrafterzz/movementHandle | Rémi Verschelde | |
Added movement handles to 2D | |||
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde | |
Use a new approach to fix bone pose override not being reset when IK animation is stopped. | |||
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK ↵ | Eric Rybicki | |
animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628. | |||
2020-02-09 | Change the Pick Tile and Select default shortcuts in the TileMap editor | Hugo Locurcio | |
The new default keys were chosen to match common graphics editing software. A modifier is no longer required to use the Select tool, making it faster to use. This closes #34170. | |||
2020-02-09 | Merge pull request #35840 from timothyqiu/groups-match | Rémi Verschelde | |
Fixes add group in Group Editor dialog | |||
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde | |
Skeleton animates physical bones | |||
2020-02-09 | Fixed Skeleton Physical Bone generation | Andrea Catania | |
2020-02-09 | Fixes broken scene created via New Resource | Haoyu Qiu | |
2020-02-08 | Update the zoom percentage when using Frame Selection in the 2D editor | Hugo Locurcio | |
This closes #36019. | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-02-07 | Changed transformation handles y arrow to match positive y | MCrafterzz | |
2020-02-06 | Merge pull request #35952 from Chaosus/shader_editor_enchance | Yuri Roubinsky | |
Few enchancements for shader editor | |||
2020-02-06 | Few enchancements for shader editor | Yuri Roubinsky | |
2020-02-06 | Merge pull request #35068 from akien-mga/containers-mouse-filter-pass | Rémi Verschelde | |
Use MOUSE_FILTER_PASS for all containers | |||
2020-02-06 | Merge pull request #35892 from Calinou/project-manager-allow-hidden-files | Rémi Verschelde | |
Allow existing hidden files/directories when creating a new project | |||
2020-02-06 | Merge pull request #35727 from Calinou/profiler-set-background-color | Rémi Verschelde | |
Use the editor background color for the profiler graph | |||
2020-02-06 | Merge pull request #35731 from timothyqiu/texture-region-gestures | Rémi Verschelde | |
Adds pan and zoom gestures to TextureRegion editor | |||
2020-02-06 | Centers icon vertically in project list | Haoyu Qiu | |
2020-02-05 | Improve icons in the Input Map editor | Hugo Locurcio | |
- Add a disabled icon for built-in inputs with a tooltip explaining why they can't be removed. This also makes the Add button's horizontal position consistent between built-in and custom inputs. - Fade out input event icons slightly to make them easier to distinguish from action icons. - Remove unnecessary punctuation from mouse button and joypad event descriptions. | |||
2020-02-05 | Merge pull request #35915 from YeldhamDev/filedock_move_improvements | Rémi Verschelde | |
Make some QOL improvements to move operations in the FileSystem dock | |||
2020-02-05 | Merge pull request #35918 from timothyqiu/script-views-min-height | Rémi Verschelde | |
Shortens minimum height of script editor | |||
2020-02-05 | Merge pull request #33391 from madmiraal/cleanup-error_macros | Rémi Verschelde | |
Clean up error_macros.h | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Shortens minimum height of script editor windows | Haoyu Qiu | |
2020-02-04 | Make some QOL improvements to move operations in the FileSystem dock | Michael Alexsander | |
2020-02-03 | Allow existing hidden files/directories when creating a new project | Hugo Locurcio | |
For instance, this lets users initialize a Git repository and still be able to create a project in the directory afterwards. This closes https://github.com/godotengine/godot-proposals/issues/291. | |||
2020-02-03 | Fix built-in script creation loading existing scripts by mistake | Michael Alexsander | |
2020-02-02 | Fixes add group in Group Editor dialog | Haoyu Qiu | |
Before this fix, new group can't be created if any existing group starts with the new name. | |||
2020-01-31 | Merge pull request #33959 from Calinou/improve-autoload-editor-ux | Rémi Verschelde | |
Improve the AutoLoad editor UX | |||
2020-01-31 | Re-add a way to generate a single convex shape from the editor | Hugo Locurcio | |
It was removed after the implementation of VHACD. Generating a single shape can lead to better performance, so it may still be desired. This also adds tooltips for several options in the Mesh menu. This closes #35692. | |||
2020-01-31 | Improve the AutoLoad editor UX | Hugo Locurcio | |
- Convert the default AutoLoad name to PascalCase when selecting a file. - Disable the "Add" button if the path is empty or the name is invalid. - Prefix the automatically-chosen name with "Global" if it would conflict with a built-in class. - Replace the FileList icon with the Load icon as it better represents the action. |